Chewsday Challenge - North Albert Boston Pizza - July 12, 2022 (18:30)

Started by Meeple Monday, June 30, 2022, 09:13:53 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Meeple Monday









:scrab-blank :scrab-w :scrab-e :scrab-blank  :scrab-blank :scrab-a :scrab-r :scrab-e :scrab-blank  :scrab-blank :scrab-b :scrab-a :scrab-c :scrab-k :scrab-blank

  • SaskGames is pleased to announce the return of CHEWSDAY CHALLENGE after more than two years!
  • There are no longer any restrictions related to COVID so things should be pretty similar to the way they were before.
  • For now there will be no Learn To Play games nor will the C.C. bag of games be available.  Please plan your gaming accordingly - make use of the forums to assist this
Please keep in mind that others may have different levels of comfort with our current situation.  Some people may choose to wear or not wear masks.  Some people may not be vaccinated.  Please be respectful and remember that SaskGames encourages a tolerant, open and accepting environment.
Of course, if you are in any way feeling unwell, please be prudent and stay home.









Sponsored by


...and...






What: ChewsDay Challenge Boardgame Night
Where: Boston Pizza, 545 Albert Street North (Regina)
When: Every Tuesday Night
Who: Anyone interested in playing boardgames
Why: Life is Short; Play Games!



:excited Click HERE for Important Information about these events :excited




THIS WEEK'S EVENT AMBASSADOR:    Jesse Courtney 


:scrab-g :scrab-a :scrab-m :scrab-e :scrab-blank :scrab-s :scrab-c :scrab-h :scrab-e :scrab-d :scrab-u :scrab-l :scrab-i :scrab-n :scrab-g


GAME:                 BEYOND THE SUN
TEACHER:           Al Hudson
START TIME:      6:30 p.m.
DURATION:        2 hrs.
# OF PLAYERS:  4
1.  Al Hudson
2. 
3. 
4. 

GAME:                 CASCADIA
TEACHER:           Matt
START TIME:      6:30 p.m.
DURATION:        45-60 min.
# OF PLAYERS:  4
1.  Matt
2.  Conner
3.  Jill
4.  Morley

GAME:                 CURSED COURT
TEACHER:           Mike McC.
START TIME:      7:30 p.m.
DURATION:        90 min.
# OF PLAYERS:  6
1.  Mike McC.
2.  Conner
3. 
4. 
5.
6.

GAME:                 THE CREW: MISSION DEEP SEA
TEACHER:           Al Hudson
START TIME:      8:30 p.m.
DURATION:        30-45 min.
# OF PLAYERS:  5
1.  Al Hudson
2.  Jescor
3. 
4. 
5.




Hashtags #Sask_Games     #ChewsdayBP

Meeple Monday

To post a game for Chewsday Challenge, please quote this reply and fill in the relevant information

GAME:
TEACHER:
START TIME:
DURATION: your best time estimate in minutes (account for teaching time)
# OF PLAYERS:
URL: Copy and paste the URL from Board Game Geek here

MikeMcC

I will bring out CURSED COURT.

GAME:           CURSED COURT
TEACHER:       Mike McC.
START TIME:     7:30 p.m.
DURATION:      90 min.
# OF PLAYERS:  6

It's all about Power... who in the Royal Court has power? 
Power in the Royal Court is a murky, mysterious world.  You know a bit of secret information that others don't about who has that Power... but they know secrets too.   So everyone is trying to use their limited influence to get close to the most powerful members of the Royal Court.  It's a game of betting, bluffs and deception.

MikeMcC

I'll also have other, smaller games with me to play before and after my 7:30 game.

Just a note... there will be others there who just show up so there will probably be some other unscheduled games as well.

Connerkez


mauvian

Al

mauvian

Quote from: Chewsday Challenge on June 30, 2022, 09:22:23 AM

GAME: The Crew: Mission Deep Sea
TEACHER: Al Hudson
START TIME: 8:30
DURATION: 30 - 45 min
# OF PLAYERS: 3 - 5
URL: The Crew link

Al

Jescor

Please sign me up for The Crew

I'll try to post something later today as well

Bix Conners


GAME: Cascadia
TEACHER: Matt
START TIME: 6:30
DURATION: 45-60 Min
# OF PLAYERS: 4
URL: BGG Link


DESCRIPTION:
Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.

In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with five types of habitat in the game), and on a turn you choose a new habitat tile that's paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and you can place at most one tile on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so you must make the best of what's available — unless you have a nature token to spend so that you can pick your choice of each item.

Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors, mostly because you score for the largest area of each type of habitat at game's end, with a bonus if your group is larger than each other player's. At the same time, you want to place wildlife tokens so that you can maximize the number of points scored by them, with the wildlife goals being determined at random by one of the four scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks, while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen?

I will have some other shorter "filler" games with me if there is interest.
NEW ChewsDay Challenge Website - Community.PwYF.ca
We encourage you to sign up on the new site and get settled in.

Connerkez