Chewsday Challenge - North Albert Boston Pizza - September 30, 2014 (18:00)

Started by Dana_Tillusz, July 09, 2014, 11:01:55 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Dana_Tillusz

*** ChewsDay Challenge ***
Brought to you by

...and...




What: ChewsDay Challenge Boardgame Night.
Where: Boston Pizza, North Albert Street (Regina)
When: Every ChewsDay Night.
Who: Anyone interested in playing boardgames.
Why: Life is Short; Play Games!



:excited Click HERE for Important Information about these events :excited




THIS WEEK'S EVENT AMBASSADOR: Chad Boudreau

:excited :scrab-g :scrab-a :scrab-m :scrab-e :scrab-blank :scrab-s :scrab-c :scrab-h :scrab-e :scrab-d :scrab-u :scrab-l :scrab-i :scrab-n :scrab-g  :excited



GAME: Cuba Libre
TEACHER: Mark M
START TIME: 6:30
DURATION: 180 Minutes
PLAYERS... 4
1. Mark M
2. scuudz
3. Matt Robertson
4. R Newell

GAME: 5 Tribes
TEACHER: silent_rob
START TIME: 6:30
DURATION: 120 minutes
PLAYERS... 4
1. silent_rob
2. Lori
3. thomsoda
4. Rosencrantz

GAME: Catan Histories "Germany"
TEACHER: miles
START TIME: 6:30
DURATION:
PLAYERS... 4
1. miles
2. Jhegel
3.
4.

GAME: Myth
TEACHER: NeikeDjour
START TIME: 6:30
DURATION: 180 Minutes
PLAYERS... 5
1. NeikeDjour
2. prairieguy
3. omegadirective
4. Bricktown
5. Falconias

GAME: 5 Tribes
TEACHER: silent_rob
START TIME: 8:30
DURATION: 120 minutes
PLAYERS... 4
1. silent_rob
2. Cordawg
3. miles
4.

GAME: Tragedy Looper
TEACHER: bboileau
START TIME: 8:30
DURATION: 120 minutes
PLAYERS... 4
1. bboileau
2. Lori
3. Rosencrantz
4. Rosencrantz's Friend


If you would like to schedule a game. Please post in this event thread with the following information:
Name of the game, when you would like to start, The duration of the game, and the number of players it can accommodate.
Snikt!

Mark M

I'm gonna try to get a game of Cuba Libre going again. Last time there wasn't much interest. It plays 4. We'll start at 6:30. There is now a super short scenario that we can try - it will still be 3 hours though. I'm using an older, less common definition of "super short".

scuudz


thomsoda

Hey Matt, you mentioned at PGX that you wanted to try Impulse, is this a good night for it?

Bix Conners

Quote from: thomsoda on September 24, 2014, 01:16:53 PM
Hey Matt, you mentioned at PGX that you wanted to try Impulse, is this a good night for it?
Not this week. I am planning to give Cuba Libra a try. Thanks anyways. Rain check?
NEW ChewsDay Challenge Website - Community.PwYF.ca
We encourage you to sign up on the new site and get settled in.

thomsoda


R Newell


Tempest

I'd like to try and teach a longer game one of these nights. Perhaps this week I could try Talisman? It can take a couple hours for sure, depending on how fast people catch on and are able to take their turns. I'd like to tentatively schedule it to see if enough people are interested. There's no hard limit to the amount of players, but it plays best with about 4-6 people, I think.

If there's enough interest, I'll schedule it for 6:30, or 7:30 if I have to work that day. (I won't have my schedule until the weekend most likely.)
Got a request for a game, check out this link right here: http://www.boardgamegeek.com/collection/user/t_shak I'd be more than glad to bring any of these out to play.

silent_rob

I'm bringing Five Tribes, the new "worker dis-placement" game from Bruno Cathala and Days of Wonder,  to play at 6:30. Each of the players are trying to gain control of the legendary city of Naqala by reuniting the five tribes. Each "tribe" has a different ability and they all start the game spread randomly across the modular board. The game's main mechanic involves moving the tribes (meeples) around the board and, in doing so, reuniting groups of them and taking advantage of their abilities (so you're not placing them, you're "displacing" them). That combines with area control, bidding for turn order, set collection of resource cards, powerful Djinn (genie) cards and various other features that add up to a whole lot of ways to gain influence (ie. get money/victory points).

It was a big hit at this year's GenCon but I'm not sure if many people have heard of it, yet. If enough people sign-up I'd be up for playing/teaching a second game at 8:30, too.

NOTE: This is the first "gamer's game" from Days of Wonder so it's heavier than what they've released in the past. I don't think it's too difficult to get into but it's definitely more complex. Additionally, it contains some mature content. While I find the game fairly abstract (and the theme somewhat inconsequential), some folks have been bothered by those elements of the theme so I thought I should mention it.

We'll go over the rules to start so new players are welcome (it just came out so I'm expecting mainly new players).  Standard game time is 80 minutes but with everything to go over with new players, I'd estimate 120 minutes instead.

Lori has requested a spot.

(4 players, 120 minutes at 6:30)




Lead the Tribes and Take Control of Naqala

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But... devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Rosencrantz

"Give me a lever long enough and a fulcrum on which to place it, and I shall move the world." - Archimedes