Chewsday Challenge - North Albert Boston Pizza - July 29, 2014 (18:00)

Started by ChadBoudreau, June 25, 2014, 09:28:42 AM

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ChadBoudreau

*** ChewsDay Challenge ***
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What: ChewsDay Challenge Boardgame Night.
Where: Boston Pizza, North Albert Street (Regina)
When: Every ChewsDay Night.
Who: Anyone interested in playing boardgames.
Why: Life is Short; Play Games!





THIS WEEK'S EVENT AMBASSADOR: Bryce Robinson

:excited :scrab-g :scrab-a :scrab-m :scrab-e :scrab-blank :scrab-s :scrab-c :scrab-h :scrab-e :scrab-d :scrab-u :scrab-l :scrab-i :scrab-n :scrab-g  :excited



GAME: Archipelago
TEACHER: CappyZed
START TIME: 6:30
DURATION: 150Minutes
PLAYERS 5
1. CappyZed
2. Becky
3. omegadirective (Brandon)
4. NeikeDjour
5.

GAME: Euphoria
TEACHER: NeikeDjour
START TIME: 9:00
DURATION: 120 minutes
PLAYERS 6
1. NeikeDjour
2. CappyZed
3. Becky
4. omegadirective (Brandon)
5. Keely
6. DCStyles

GAME: Citadels
TEACHER: Prairieguy
START TIME: 6:30
DURATION: 90 minutes
PLAYERS 6
1. Prairieguy
2. Matt Robertson
3. Robere
4. Henning
5.
6.
7.

GAME: Ticket to Ride: 10th Anniversary Edition
TEACHER: DCStyles
START TIME: 6:30
DURATION: 90 minutes
PLAYERS 5
1. DCStyles
2. Rosencrantz
3. Corrinne
4. Leginar
5. Keely

GAME: Resistance: Avalon
TEACHER: DCStyles
START TIME: 8:15
DURATION: 60 minutes
PLAYERS 10
1. DCStyles
2. Rosencrantz
3.  Corrinne
4. Keely
5.
6.
7.
8.
9.
10.

GAME: Dominant Species
TEACHER: ?
START TIME: 7:00
DURATION: 180 minutes
PLAYERS 6
1. SteamPunch
2. Guest
3. 
4.
5.
6.




If you would like to schedule a game. Please post in this event thread with the following information:
Name of the game, when you would like to start, The duration of the game, and the number of players it can accommodate.

CappyZed

I'd like to run Archipelago at 6:30. 5 players, 150 mins. First three spots are myself, Becky and Brandon.

omegadirective


NeikeDjour

I'm jumping into Archipelago, and I'm going to be bringing Euphoria for 9pm, 6 players, 120 minutes, and the first few spots are tentative for Damien, Becky and Brandon.
Let me know if you want to me to bring out a specific game: Game List

ChadBoudreau


In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.

But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!

ChadBoudreau


You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren't alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they've patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

Lareina

Chris and I will be in attendance, we'll be doing Dark Darker Darkest as requested, it is full at the moment, but I'll let you know if any spots open up.

I am up for any other requests as well.

Tempest

Just making a note that barring any unforeseen circumstances, I'll be here and it should be Risk Legacy night; there's a good chance it won't be starting 'til around 7:15-7:30, depending on scheduling and such.
Got a request for a game, check out this link right here: http://www.boardgamegeek.com/collection/user/t_shak I'd be more than glad to bring any of these out to play.

ZaeraD

I'll be bringing Gloom for about 6:30. Runs about an hour? Up to eight people.

DCStyles

Me and my cousin Keely will get in on Euphoria as well.  I'll also schedule a game of Ticket to Ride: 10th Anniversary Edition at 6:30pm for up to 5 players, and a game of Resistance:Avalon for up to 10 players around 8:15pm.  Lost 2 games to the spies last week, the forces of good will come through this time!
My collection of board games:  http://www.boardgamegeek.com/collection/user/chowman13     Feel free to request something and I'll bring it out!