Chewsday Challenge - North Albert Boston Pizza - June 10, 2014 (18:00)

Started by Dana_Tillusz, April 18, 2014, 05:13:46 PM

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Dana_Tillusz

*** ChewsDay Challenge ***
Brought to you by

...and...


What: ChewsDay Challenge Boardgame Night.
Where: Boston Pizza, North Albert Street (Regina)
When: Every ChewsDay Night.
Who: Anyone interested in playing boardgames.
Why: Life is Short; Play Games!





THIS WEEK'S EVENT AMBASSADOR: Chad Boudreau

:excited :scrab-g :scrab-a :scrab-m :scrab-e :scrab-blank :scrab-s :scrab-c :scrab-h :scrab-e :scrab-d :scrab-u :scrab-l :scrab-i :scrab-n :scrab-g  :excited



GAME: Puerto Rico
TEACHER: DCStyles
START TIME: 6:30pm
DURATION: 90 Minutes
PLAYERS... 5
1. DCStyles
2. GreyLurker
3. Jason
4. WendyJ
5. Luke B

GAME: Kingdom Builder
TEACHER: Matt Robertson
START TIME: 6:30
DURATION: 90 Minutes
PLAYERS... 4
1. Matt Robertson
2. Roxy72
3. Blake
4. PrairieGuy

GAME: Mystery Express
TEACHER: Rosencrantz
START TIME: 6:30
DURATION: 120 Minutes
PLAYERS... 5
1. Rosencrantz
2. Curtis
3. Logan
4.
5.
GAME: Shinobi Wat-aah
TEACHER: Neikedjour
START TIME: 6:30
DURATION: 60 Minutes
PLAYERS... 4
1. Neikedjour
2. Dana Tillusz
3.
4.

GAME: Ultimate Werewolf
TEACHER: Chad Boudreau
START TIME: 9pm
DURATION: 90 Minutes
PLAYERS... 16 + Chad as Storyteller
1. Chad boudreau
2. DCStyles
3. Keith U
4. Cordawg
5. Shrimpy228
6. Chochi23
7. Patar21
8. Brandon K
9. Laura K
10. KimberlyCupcake
11. Luke B
12. Lareina
13. Chris
14. Justine
15.
16.
17.



If you would like to schedule a game. Please post in this event thread with the following information:
Name of the game, when you would like to start, The duration of the game, and the number of players it can accommodate.
Snikt!

Tempest

Making a note that I'll be out and it's gonna be RISK LEGACY NIIIIIGHT! All shall tremble beneath my terrible gaze.
Got a request for a game, check out this link right here: http://www.boardgamegeek.com/collection/user/t_shak I'd be more than glad to bring any of these out to play.

ChadBoudreau

I ran a 16-player game of Ultimate Werewolf at the June 3 edition of Chewsday Challenge to great success. Feedback from players was great--- made me feel all special-- and now I've had a handful of people ask if I'm going to run another on June 10.

So...

Would you take part in another game of Ultimate Werewolf on June 10? 9pm start time? (The June 3 game took about 120 minutes.)

If there is enough interest I'll do it again. (Theme pending.)

DCStyles

I'll be there and am bringing out a classic.  Puerto Rico: Limited Anniversary Edition starting at 6:30 for 3 to 5 players, game time 90 min.  I will also join in on the Ultimate Werewolf game if it goes down.
My collection of board games:  http://www.boardgamegeek.com/collection/user/chowman13     Feel free to request something and I'll bring it out!

ChadBoudreau

I cooked up a theme for Ultimate Werewolf, but I'm going to keep it a secret. I'll say this though--- I've never done this theme before.

I'll also say I won't be running Ultimate Werewolf again at Chewsday Challenge in the near future. A month or more will pass before I am Ambassador again. I'll be at Chewsday Challenge often but I'll have my sons with me and that makes for an earlier evening.

Keith U



Rosencrantz

I'd like to add Mystery Express to the schedule for 6:30.  I don't know if it has been at a Chewsday Challenge before.  Game plays up to 5 and tends to take 2 hours to play.  Please put myself and Curtis on the list.

From BGG:

QuotePlayers board the famous Orient Express in Paris just as a murder occurs. The rest of the trip - through Strasbourg, Munich, Vienna, Budapest and their final destination of Istanbul - is consumed with determining the who, what, when, where and why of the crime. Players use their special powers of deduction; information gleaned from others in various train cars; and investigative actions to determine the exact circumstances of the murder. The one who correctly identifies the most elements of the crime by the time the train reaches Istanbul wins the game.
"Give me a lever long enough and a fulcrum on which to place it, and I shall move the world." - Archimedes

ChadBoudreau


Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.

Chad Boudreau is the storyteller and he is known for his thematic Ultimate Werewolf games. He has taken players out of the typical village setting and has transported them to post-Civil War America, a Comic-Con, a former insane asylum that is now a corporate retreat, and even a pirate ship. On June 10, Chad will reveal a brand new thematic setting, one of the most terrifying times in our lives.

ChadBoudreau


n Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.

Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.

Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.