Chewsday Challenge - North Albert Boston Pizza - Oct.22 (18:00)

Started by Tempest, October 06, 2013, 11:09:08 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Tempest

*** ChewsDay Challenge ***
Brought to you by

...and...




What: ChewsDay Challenge Boardgame Night.
Where: Boston Pizza, North Albert Street (Regina)
When: Every ChewsDay Night.
Who: Anyone interested in playing boardgames.
Why: Life is Short; Play Games!




:excited Click HERE for Important Information about these events :excited





THIS WEEK'S EVENT AMBASSADOR: Chad Boudreau
THIS WEEK'S GAME HOST: Tyler Polishak
THIS WEEK'S FEATURE GAME: Smallworld


:excited :scrab-g :scrab-a :scrab-m :scrab-e :scrab-blank :scrab-s :scrab-c :scrab-h :scrab-e :scrab-d :scrab-u :scrab-l :scrab-i :scrab-n :scrab-g :excited




GAME: Smallworld
TEACHER: Tyler Polishak
START TIME: 6:30
DURATION: 60 - 90 Minutes
PLAYERS... 2-5
1. Tyler Polishak
2. Street Disciple
3. DCStyles
4. jobau2460
5. craftybernado

GAME: Ticket to Ride: Heart of Africa
TEACHER: Omegadirective
START TIME: 6:30 PM
DURATION: 45 Minutes
PLAYERS... 2-5
1. Omegadirective
2. Roxy72
3. Bryce (qwijybo)
4. Cordawg
5. Nater

GAME: Alien Frontiers (with Expansions)
TEACHER: Matt Robertson
START TIME: 6:30 PM
DURATION: 120 Minutes
PLAYERS... 4
1. Matt Robertson
2. Robere
3. R Newell
4.

GAME: Scotland Yard
TEACHER: Chad Boudreau
START TIME: 8:00 PM
DURATION: 60 Minutes
PLAYERS... 6
1. Chad Boudreau
2. Bryce (qwijybo)
3.
4.
5.
6.



If you would like to schedule a game. Please post in this event thread with the following information:
Name of the game, when you would like to start, The duration of the game, and the number of players it can accommodate.
Got a request for a game, check out this link right here: http://www.boardgamegeek.com/collection/user/t_shak I'd be more than glad to bring any of these out to play.

Tempest

Got a request for a game, check out this link right here: http://www.boardgamegeek.com/collection/user/t_shak I'd be more than glad to bring any of these out to play.

Tempest



Set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, Ticket to Ride Map Collection: Volume 3 - The Heart of Africa, a single-sided expansion map for Ticket to Ride or Ticket to Ride: Europe, focuses on the central and southern "heart" of the continent displayed in a vertical format.

This expansion introduces 45 new terrain cards, divided into three different terrain types. Each type is associated with different route colors: Desert/Savanna cards for yellow, orange and red routes; Jungle/Forest cards for green, blue and purple routes; and Mountain/Cliff cards for black, white and grey routes. Players can draw terrain cards just like train cards and they may use these to double the value of the routes they claim, under certain conditions.
Got a request for a game, check out this link right here: http://www.boardgamegeek.com/collection/user/t_shak I'd be more than glad to bring any of these out to play.

Tempest



In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Got a request for a game, check out this link right here: http://www.boardgamegeek.com/collection/user/t_shak I'd be more than glad to bring any of these out to play.

roxy72


Bryce Robinson

I take requests. See my collection here. http://boardgamegeek.com/collection/user/brycrbnsn

Cordawg


Street_Disciple


Bix Conners


Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.

The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system's star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet.

As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage.

The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause.

Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?

Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing.
NEW ChewsDay Challenge Website - Community.PwYF.ca
We encourage you to sign up on the new site and get settled in.

R Newell