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#81
Archive of ChewsDay Challenge / Re: Game Requests - Chewsday Challenge
October 11, 2017, 07:41:51 AM #82
Archive of ChewsDay Challenge / Re: Game Requests - Chewsday Challenge
October 10, 2017, 06:01:50 PMQuote from: trimmer on October 10, 2017, 05:52:08 PMThanks! - Message sent.
I have Manoeuvre so PM me and we can set something up.
#83
Archive of ChewsDay Challenge / Re: Game Requests - Chewsday Challenge
October 10, 2017, 05:11:20 PM
I would be interested in playing any of the following if someone is keen to teach...
Antike
Assault of the Giants
Big City
Clout Fantasy
Container
Dice Brewing
Dream Factory
Leaving Earth
Manoeuvre
March of the Ants
Masters of Venice
Modern Naval Battles: Global Warfare
MotorChamp
Onward to Venus
Pacific Typhoon
Pirate Dice: Voyage on the Rolling Seas
Polis: Fight for the Hegemony
Railways of the World: The Card Game
Serenissima (first edition)
Subdivision
Tomorrow
Tournay
Viktory II
Antike
Assault of the Giants
Big City
Clout Fantasy
Container
Dice Brewing
Leaving Earth
March of the Ants
Masters of Venice
Modern Naval Battles: Global Warfare
MotorChamp
Onward to Venus
Pacific Typhoon
Pirate Dice: Voyage on the Rolling Seas
Polis: Fight for the Hegemony
Serenissima (first edition)
Subdivision
Tournay
Viktory II
#84
Archive of ChewsDay Challenge / Re: Chewsday Challenge - North Albert Boston Pizza - October 3, 2017 (18:30)
October 03, 2017, 12:06:29 PM
Pop me into Galaxy Trucker.
Are we having cake tonight?
Are we having cake tonight?
#85
Archive of ChewsDay Challenge / Re: Chewsday Challenge - North Albert Boston Pizza - April 11, 2017 (18:30)
April 07, 2017, 06:47:43 AMQuote from: Dana_Tillusz on April 06, 2017, 10:59:48 PMQuote from: Matt Robertson on April 06, 2017, 10:07:07 PM
Can anyone bring Clank! and teach me the game? Heard good things about it.
Matt
I can run it after Carcassonne. 10pm too late?
That is my bed time Dana.
#86
Archive of ChewsDay Challenge / Re: Chewsday Challenge - North Albert Boston Pizza - April 11, 2017 (18:30)
April 06, 2017, 10:07:07 PM
Can anyone bring Clank! and teach me the game? Heard good things about it.
Matt
Matt
#87
Archive of Prairie Game eXpo Events / Re: Prairie Game eXpo Volunteer Schedule (January 28th, 2017)
December 08, 2016, 08:24:40 AM
I was a bit too eager to volunteer. I am sorry, but I will not be available on the 28th.
Have fun.
Have fun.
#88
Archive of ChewsDay Challenge / Re: Chewsday Challenge - North Albert Boston Pizza - December 6, 2016 (18:30)
December 05, 2016, 12:37:16 PM
My apologies.
I cannot make it to ChewsDay Challenge. Please pull the plug on Power Grid.
I cannot make it to ChewsDay Challenge. Please pull the plug on Power Grid.
#89
Archive of ChewsDay Challenge / Re: Chewsday Challenge - North Albert Boston Pizza - December 6, 2016 (18:30)
December 05, 2016, 08:09:03 AM
I had a request from a group to bring this out:
GAME: Power Grid
TEACHER: Matt Robertson
START TIME: 6:30
DURATION: 150 Minutes
# OF PLAYERS: 6
1. Matt Robertson
2. Stephanie Smith
3. Matt Smith
4. Stephanie's friend #1
5. Stephanie's friend #2
6. Reserved for Eric. Please confirm.
GAME: Power Grid
TEACHER: Matt Robertson
START TIME: 6:30
DURATION: 150 Minutes
# OF PLAYERS: 6
1. Matt Robertson
2. Stephanie Smith
3. Matt Smith
4. Stephanie's friend #1
5. Stephanie's friend #2
6. Reserved for Eric. Please confirm.
#90
Miniatures Games / Re: XIA: Legends of a Drift System - Parallel Universes
December 01, 2016, 11:12:47 AM
December 2016 Version of the rule set
Whenever a player rolls a "2" on a d20 they are potentially going to get caught in a space rift that sends them to the other game board. Indicate this by placing a flag or marker in front of that player. If another player on the same game board later rolls a "2" on a d20, move the marker to that player. The space rift is fully triggered when the second game table has a player who rolls a "2". When that happens, the rift is open and the player on each game board with the rift marker is pulled through the rift and switch game boards.
They take their ship and ship abilities.
They retain their space credits.
They retain their cargo.
They retain past completed mission cards.
They lose any bounty placed on them.
They lose any mission cards they were working on.
They assume the color of the person they switch with on the new board.
Adjust the victory point track of each player so they retain all of their fame points.
The players each roll a d20 to see where they appear on the opposite board.
If a player who gets transported to an alternative universe, later gets transported back to their home universe, they are a famous rift navigator and gain 2 Fame Points.
BE SURE TO GET GAME COMPONENTS FOR EACH GAME PROPERLY SEPARATED.
Whenever a player rolls a "2" on a d20 they are potentially going to get caught in a space rift that sends them to the other game board. Indicate this by placing a flag or marker in front of that player. If another player on the same game board later rolls a "2" on a d20, move the marker to that player. The space rift is fully triggered when the second game table has a player who rolls a "2". When that happens, the rift is open and the player on each game board with the rift marker is pulled through the rift and switch game boards.
They take their ship and ship abilities.
They retain their space credits.
They retain their cargo.
They retain past completed mission cards.
They lose any bounty placed on them.
They lose any mission cards they were working on.
They assume the color of the person they switch with on the new board.
Adjust the victory point track of each player so they retain all of their fame points.
The players each roll a d20 to see where they appear on the opposite board.
If a player who gets transported to an alternative universe, later gets transported back to their home universe, they are a famous rift navigator and gain 2 Fame Points.
BE SURE TO GET GAME COMPONENTS FOR EACH GAME PROPERLY SEPARATED.