Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - silent_rob

#171
Quote from: prairieguy on September 25, 2014, 11:10:46 AM
bummer - I hate to back out on the other one. Do you think it will fill if I drop out Rob? I want to play it too but maybe I could get into round 2 instead, depending how long Myth takes

That's totally all right, Murray. I'm sure I'll bring Five Tribes again another night & you can try it, then. If Myth lasts 3 hours then you probably won't be done in time for the 2nd play through on Tuesday (though if there's room and you're done in time then you're more than welcome to join).

And yeah, Lori, if Jim's interested then he can definitely take Murray's spot in Five Tribes at 630.
#172
Great to see folks are interested in Five Tribes. Since the 630 game is now full, I'll play/teach another game of it at 830 for anyone else who wants to give it a try.
#173
I'm bringing Five Tribes, the new "worker dis-placement" game from Bruno Cathala and Days of Wonder,  to play at 6:30. Each of the players are trying to gain control of the legendary city of Naqala by reuniting the five tribes. Each "tribe" has a different ability and they all start the game spread randomly across the modular board. The game's main mechanic involves moving the tribes (meeples) around the board and, in doing so, reuniting groups of them and taking advantage of their abilities (so you're not placing them, you're "displacing" them). That combines with area control, bidding for turn order, set collection of resource cards, powerful Djinn (genie) cards and various other features that add up to a whole lot of ways to gain influence (ie. get money/victory points).

It was a big hit at this year's GenCon but I'm not sure if many people have heard of it, yet. If enough people sign-up I'd be up for playing/teaching a second game at 8:30, too.

NOTE: This is the first "gamer's game" from Days of Wonder so it's heavier than what they've released in the past. I don't think it's too difficult to get into but it's definitely more complex. Additionally, it contains some mature content. While I find the game fairly abstract (and the theme somewhat inconsequential), some folks have been bothered by those elements of the theme so I thought I should mention it.

We'll go over the rules to start so new players are welcome (it just came out so I'm expecting mainly new players).  Standard game time is 80 minutes but with everything to go over with new players, I'd estimate 120 minutes instead.

Lori has requested a spot.

(4 players, 120 minutes at 6:30)




Lead the Tribes and Take Control of Naqala

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But... devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
#174
Quote from: BrittaniBruder on September 20, 2014, 10:23:40 PM
Can you sign me up for among the stars if there is still room?

Sorry, Brittani, it looks like the last spot was already filled. However, I can bring it out again to a future Chewsday.
#175
Thanks kindly, Matt. Much appreciated.
#176
Sorry Lori - I've got you marked down on the list I'm bringing with me (to keep track of who's playing). But I think a moderator has to make the change on the OP of this thread to add you there. Or at least nothing's coming up that would let me make the edit.
#177
By the way, a "year" is how the makers of Among The Stars refer to a round of play.  So when the blurb says "four years" it means four rounds. No need to worry.   :D
#178
I'm bringing the sci-fi card game Among The Stars to play at 6:30.  It's a card drafting game with a spacial, tile-placing element - the cards are rooms/areas that each player buys and places to build the greatest space station in the galaxy (meaning your station scores more points than your opponents' stations).  There are also variable player powers based on which alien you end up being and a few additional elements that are optional.  Depending on how players feel about the basics, we can add in more or less of them (though most of the optional extras are pretty straight-forward)

We'll go over the rules to start so new players are welcome.  Standard game time is 60 minutes but I'd estimate it's closer to 90 minutes with first-time players.

(4 players, 90 minutes at 6:30)




Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races, strengthen diplomatic relations, and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting, the players select locations, and use these to build their station, scoring victory points based on the placement. The construction lasts four years, and alien race with the most points at the end wins.
#179
Please sign me up for Lost Cities at 930.
#180
Sure, I'll continue with my character from the last game of Mice & Mystics.