Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - silent_rob

#141
Quote from: NeikeDjour on January 29, 2015, 04:56:51 PM
Quote from: silent_rob on January 29, 2015, 04:54:18 PM
I'm going to bring out the new, pepper-growing game Scoville to play. In this "hot" game (see what I did there) players are pepper farmers trying to grow and cross-breed the hottest peppers in the town of Scoville (named after the Scoville Scale for measuring the heat of a pepper). The peppers players grow are either replanted to grow different peppers, sold at the market to earn money, points & other peppers or used in recipes at the chili cook-off (the hotter the recipe the more points they're worth). The game features pepper meeples in the various colours that are actually "planted" in to holes in the board

Really want to try that one. It's been on my to-buy list for a while since I saw the Kickstarter for it. You'll have to bring it out again sometime, as I'd like to try it but I'm already scheduled.

For sure - I'd be happy to bring it out again, another night.
#142
I'm going to bring out the new, pepper-growing game Scoville to play. In this "hot" game (see what I did there) players are pepper farmers trying to grow and cross-breed the hottest peppers in the town of Scoville (named after the Scoville Scale for measuring the heat of a pepper). The peppers players grow are either replanted to grow different peppers, sold at the market to earn money, points & other peppers or used in recipes at the chili cook-off (the hotter the recipe the more points they're worth). The game features pepper meeples in the various colours that are actually "planted" in to holes in the board.

Everyone's welcome to play as I'll start by teaching the game. And while the game plays up to 6, we'll keep it to 5 players for length and so we don't spread out, too much. Speaking of length, the box says 60min but after playing it I'd say 90-120min is more accurate with new players.

GAME TITLE: Scoville
TEACHER: silent_rob
START TIME: 6:30pm
DURATION: 90-120 minutes
# OF PLAYERS: 5
URL: https://boardgamegeek.com/boardgame/145659/scoville
#143
And I'll also bring out the negotiation game Chinatown (it just got reprinted). Players are merchants in the Chinatown district of 1960's New York, trying to build the biggest businesses to get the best pay-out. But what the game really boils down to is pure negotiation (the main phase of each turn is a negotiating free-for-all). Everyone tries to trade plots of land, various stores and the least amount of money so they can expand their businesses and end up with the most money in the end.

Everyone's welcome to play - it's pretty straight-forward (though just a heads-up that it's on the more-interactive side). The box says 60min but with teaching and new players I'd say 90min, instead.

GAME TITLE: Chinatown
TEACHER: silent_rob
START TIME: 8:30
DURATION: 90min
# OF PLAYERS: 5
URL: http://boardgamegeek.com/boardgame/47/chinatown
#144
I'll bring out the dice/worker placement game Alien Frontiers with the Outer Belt Expansion (which just came out). We may throw in the Factions Expansion, too, but we'll see what the players think on Tuesday.

New players are welcome - I'll start off by teaching the game. It's usually around 90min but with teaching that may push it to 120min. And while it plays more, I want to keep it to 4 players (anything more than that can make the game too long).

GAME TITLE: Alien Frontiers with Outer Belt Expansion
TEACHER: silent_rob
START TIME: 6:30
DURATION: 120min (with teaching)
# OF PLAYERS: 4
URL: http://boardgamegeek.com/boardgame/48726/alien-frontiers and http://boardgamegeek.com/boardgameexpansion/70647/alien-frontiers-outer-belt
#145
I'll also bring out the pirate game Black Fleet on Tuesday. It's a pick-up-and-delivery game where each player has two ships. One is a merchant ship that's picking up goods from various ports and delivering them to others. The other is a pirate ship that's robbing other players' merchant ships and burying their ill-gotten treasure. There are also navy ships that everyone can control to sink pirate ships. Movement is generally dictated by cards, your various actions earn you shiny, shiny dabloons and fortune cards help you along the way. Finally there are variable power/victory cards you buy to help your cause and win the game (a little like the way landmark cards work in Machi Koro).

Everyone's welcome to play - the game's fairly straightforward. The box says 60 minutes but it's likely closer to +75min with 4 players and players learning.

GAME TITLE: Black Fleet
TEACHER: silent_rob
START TIME: 8:30pm
DURATION: +75min (with teaching)
# OF PLAYERS: 4
URL: http://boardgamegeek.com/boardgame/157403/black-fleet
#146
I'm bringing out the new dice/sci-fi game Roll for the Galaxy on Tuesday. It's a spin-off of Race for the Galaxy but, from what I've heard (I've never played the original), it's more streamlined and quicker to learn. Players use dice to build their galactic empire by developing technologies giving special powers, settling worlds and generating/shipping/consuming products for different ends (money or victory points). It's a game with a lot of tiles and a lot of dice.

Everyone's welcome to give it a try including new players (I'm fairly new to the game, too, since the game itself is fairly new). I would say there's a bit of a learning curve for new players that might add some time. So the 45min playing time on the box isn't going to be accurate - more likely +60min.

GAME TITLE: Roll for the Galaxy
TEACHER: silent_rob
START TIME: 6:30pm
DURATION: +60min (with teaching)
# OF PLAYERS: 5
URL: http://boardgamegeek.com/boardgame/132531/roll-galaxy
#147
Please sign me up for Star Wars: Imperial Assault - it looks like fun.
#148
I enjoyed Imperial Settlers, last time, so please sign me up.
#149
Please sign me up for Pandemic: The Cure, Lori.
#150
Please sign me up for "Operation Liberty."