Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Krazzy

#21
Can you please sign up a "plus one" for me in both Magic Maze and Parks? Thanks.
#22
GAME: Parks
TEACHER: Kristy
START TIME: 730
DURATION: 75 min.
# OF PLAYERS: 5
URL:https://boardgamegeek. com/boardgame/266524/parks
#23
GAME: Magic Maze
TEACHER: Kristy
START TIME: 630
DURATION: 30 min - 60 min
# OF PLAYERS: 6
URL: https://boardgamegeek. com/boardgame/209778/magic-maze
#24
Please sign me up for Citadels with Matt at 630.
#25
Please remove me from Dice Forge. I am not feeling well and will not be there this evening. Thank you.
#26
GAME: Coral Islands
TEACHER: Kristy
START TIME: 8:00
DURATION: 60 min.
# OF PLAYERS: 4
URL: https://boardgamegeek.com/boardgame/244305/coral-islands

"Coral," designed by Richard Maass, sees players repopulate a shared coral reef using colourful translucent dice. Players take turns stacking dice on the board aiming to score points by completing structure cards that involve both their own dice and opponents' dice. In addition, players earn tokens representing the fish that live in the reef, which allow them to manipulate their dice or even place two dice on the same turn, generating engaging tactical and strategic tradeoffs between pursuing low-scoring easy-to-complete structure or high-scoring complex structures more likely to get blocked by an opponent, and also between earning points now or focusing on fish tokens to gain flexibility later. Sparking players to think in 3 dimensions, Coral creates a gameplay experience that feels fresh and unique. The player who earns the most points by completing structures before placing all 16 of their dice (12 in a 4-player game) is the winner!

"Islands," designed by Rohan Dargad, asks players to move around archipelago islands from sea-level heights to mountainous terrain in a concerted effort to reclaim lost land caused by rising sea levels. Players thus take the roles of conservation charities. The different coloured dice represent different geology of the islands. Each round 3 land cards are dealt which gives the active player the opportunity to move around an archipelago segment. These are overseen by conservation specialists which are asymmetric rule changes when a stack of cards is taken. Players then take and keep one of the cards from the stack to indicate their geological specialism - and move one of the dice on the archipelago a number of times based on the height of the stack of cards. Dice are continually moved around in this way , until the end of the game where players with the highest specialisms claim the most mountainous lands to score prestige points. The player with the highest prestige wins!
#27
GAME: Isle of Skye
TEACHER: Kristy
START TIME: 630
DURATION: 80
# OF PLAYERS: 5
URL: https://boardgamegeek.com/boardgame/176494/isle-skye-chieftain-king

In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.

Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested.

In the end, the player with the best kingdom—and not the richest player—becomes the sovereign of the island.
#30
GAME: Airship City
TEACHER: Kristy
START TIME: 7:30
DURATION: 2 hours
# OF PLAYERS: 4
URL:  https://boardgamegeek.com/boardgame/256442/airship-city

Please add Barry to the game. He will confirm.