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Messages - NeikeDjour

#711
Quote from: Matt Robertson on March 11, 2014, 01:42:22 PM
NeikeDjour: Dana and I would both like to play Euphoria, but I may not be done packing up Alien Frontiers until 8:45-ish if that is ok!
I'm fine with that. I always have a few 10 minute games on me as filler.
#712
I got a new game in the mail 2 days ago, another one of my kickstarter endeavors, called Berserk. I'd love to bring it to this Chewsday Challenge and play it with someone. It's a tactical card game, for 2 players. It takes around an hour and a half. Hopefully I'll find someone to play with me for 6:30pm?



Berserk is a fantasy card game that was invented in 1993 and published in Russia in 2003. Since then it has become the most popular collectible card game in Russia, Ukraine, and Belarus.

Berserk: War of the Realms, the second English-language edition of the Berserk tactical card game, consists of six 30-card ready-to-play decks and 63 cards for customizing.

In the distant world of Laar wandering armies, led by powerful magicians live a life of battle. For eons they fought for survival in this world, once scorched by fires of the Cataclysm. Now you have the chance to gather your own army and become the maker of your own fate. Perhaps, your path will shape the fate of Laar as well... In fierce battles your life and lives of your trusted armies will only depend on your skill of a strategist and a warlord. And then, when in the heat of battle you will once forget about your wounds, about the future and about the past - you will understand why this is not simply a game. It is Berserk.

I'm going to bring back Euphoria as well for 8:30pm, as most planned games are starting earlier. (6 players, 120 minutes)


In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge – that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game...or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts – especially matching pairs – and are willing to give you tracts of land in exchange for them.
#713
Game Discussion / Re: Kickstarter Corner
March 07, 2014, 11:55:51 AM

QuotePhonetic Scrabble meets Apples-to-Apples! Pijin is an exciting game of quick-witted phonetic spelling & word associations!
Pijin is a unique word game of spelling with phonemes. Players spell what they hear and only what they hear in pronunciation. "Pigeon" is spelled /pijin/, "words" becomes /wurdz/, "spelling" is /speleng/, and so on. Words spelled phonetically look a little strange, but that's part of the fun as players explore and tinker with the sounds of language! When playing Pijin the familiar restrictive world of proper spelling and pronunciation opens out into a vast playing field of linguistic possibilities.  That's not to say that Pijin encourages improper spelling -- rather, it focuses attention on sounds and players therefore develop a better understanding of speech and spelling conventions while creating words with phonemes, and no dictionary, no vocabulary list, nor any special expertise is required. Being a native speaker in any language is all you need. Bring to the table what you've heard and what you say, and then get ready to talk about it as you play!

Pijin is for two or more players, 8 years and up, and it takes between 20-60 minutes, depending on which module of Pijin is being played. The basic rules are a cinch to learn, but playing remains challenging and fun as you master the game. As in Bananagrams, Scrabble and Words with Friends, you spell words competitively to gather as many points as possible.  As in Apples to Apples, Scattergories and Anomia, the evaluation of gameplay is up to the players in the game.

/SKRACHEZ/, is that Scratches or Scratchies? Could be lottery tickets? Scratch-and-Sniff stickers? Or, scrapes and itches? Once the vowel is set, long or short, it stays that way for the rest of the game.




#714
Game Discussion / Re: Kickstarter Corner
March 07, 2014, 11:46:53 AM

QuoteA dangerous, perplexing word game and dungeon delve where only those with the quickest wit and largest vocabulary survive.

As sorcerers of the mystical art of Word Weaving, you and several other treasure hunters will descend into the Tomb of the Forgotten Consonant and quest for the Syllabus of the Lost Syllable. When the journey is complete, only the most heroic word smith will walk away with the win!

Dungeon Scroll is a word game where players spell words (cast spells) to meet specific word challenges (dungeon encounters) to score points (gain gold).   If the encounter is a "combat" encounter, typically the player that can play the highest point word will win the encounter and claim the highest gold reward on the dungeon card, with other players claiming the second and third reward - however that is not always true as each dungeon challenge provides twists and turns; to the sorts of words that can be played!
A layered dungeon of 9 cards is formed by randomly selecting cards from the Entrance (x1), 1st Floor (x3), 2nd Floor(x3), Dungeon Boss(x1) and Final Room (x1) dungeon cards and combining them into a face down stack. Each turn the top card will be flipped (starting with the Entrance) and players will face the specific encounter on the card. Thematically it could be anything from a Skeleton or Pit Trap to an Ancient Dragon. 

Dungeon Scroll is played over several challenges, with each card in the Dungeon Deck representing one challenge.  Each challenge has the following steps:

Step 1 - Draw A Dungeon Card:
To start the challenge, read the special rules on the top-most Dungeon Card aloud. Each card will have unique rules.
Step 2 - Construct Words (a.k.a. Combat):
All players may look at their Letter Cards and should attempt to form a single word.  A word must contain at least two letters.  A player will place the word face-up, and the remaining cards face down. This indicates that the player is officially done building a word.
Step 3 - Start The Timer:
Once a player has completed his/her word, that player should begin the timer.  When the timer runs out, this player should call "Times Up" and all players who have not yet played a word face-up are disqualified from the challenge.
Step 4 - Score Word Power:
Each player should read their word aloud and score their total word power.  A word's power is calculated by adding up the values in each letter's power icon, then multiplying the score for each "2x" Special Letter card in the word.  If a word has multiple "2x" bonuses in it, the multiplier applies multiple times. If a player does not believe that another player's word is legal, the player may challenge the word. 
Step 5 - Collect Gold:
Players earn gold based on their word power.  The player with the highest word power takes the top-most gold value shown on the card. The second place player takes the second gold value, and the third place player takes the third (and smallest) gold value.  All other players gain nothing. If two players tie for the same word value, add together the contested gold amounts, then divide it equally among them, discarding any remainder of gold.
Step 6 - Redraw And Continue:
After the challenge is resolved, players discard all of the Letter Cards they used to form their word. Players keep the cards they did not use, and redraw back to a hand of 8 cards. Players may not look at the new cards they have drawn until the next challenge begins.
If a player did not play a word, the player may look through their hand and discard whatever letters they like.   
Ending The Game
The player with the most gold wins the game.  If there is a tie, the player with the most dungeon cards wins.  If there is still a tie, we recommend those two tie face off against a random Dungeon Card.  Whoever wins the challenge is considered the winner of the end-game tie!








#715
Game Discussion / Re: Kickstarter Corner
March 06, 2014, 06:19:48 PM
It's $20(including shipping) for the tier with 1 deck, and then gets cheaper per deck the more people we get into this. At 2 decks its $31(including shipping) which comes out to $15.50 per deck.

Here's a table of the cost per deck, depending on how many we get into the group buy. The amount it goes down is less gradual after getting at least 2 decks, but it's still saving at least $5 per copy versus if you were just going into it alone.


 
   
   
   
   
   
   
   
   
   
   
One Deck$20.00
Two Decks$15.50
Three Decks$14.00
Four Decks$13.25
Five Decks$12.80
Six Decks$12.50
Eight Decks$12.25
Nine Decks$12.22
Twelve Decks$12.08
*Price Per Deck, includes shipping.

Use this table as a guide, the kickstarter ends next week Friday, so people can jump in until Thursday the 13th and then I'll lock down the pledge. I can gather money whenever people can get it to me. If it's a little after the kickstarter is done, that is fine as well. 

After the kickstarter is finished, everyone will have to let me know which style of art they would like for their deck. Current available style samples can be found here: [http://cheapass.com/freegames/pairs]


I've bolded the value of how much it will cost us each based on how many have said they are in thus far.
#716
Game Discussion / Re: Kickstarter Corner
March 06, 2014, 05:08:08 PM
I wouldn't mind going into Pairs if anyone wanted to go into a group buy. It becomes a decent amount less after the first buy.
#717
Game Discussion / Re: Kickstarter Corner
March 06, 2014, 04:59:47 PM

QuotePairs is a new pub game by James Ernest and Paul Peterson. It's a card game for 2 to 8 players, and it plays in about 5 minutes.

Pairs is the name of the game, and pairs of cards are what players want to avoid.

The game uses a 55-card deck that contains one 1, two 2s, three 3s, and so on up to ten 10s. At the start of the game, shuffle the deck, then remove five cards from play unseen. Deal one card face-up to each player.

Whoever has the lowest card is the first active player. She decides whether to "hit" — that is, be dealt another card — or forfeit the round. If she hits and is dealt a card that doesn't match a card she already has in front of her, then the next player clockwise becomes the active player; if the card does match, then the round ends, she keeps one of these matching cards as penalty points, then everyone else discards their cards and a new round begins with each player being dealt a card.

If the active player forfeits, the round ends and she takes the lowest-valued card visible on the table as penalty points, then a new round begins. Penalty cards remain set aside, even if the deck is shuffled to continue play. If a player acquires more penalty points than the predetermined threshold, then the game ends and this player loses. (Alternatively, players can use coins to track scores between games, with the loser paying everyone one coin, paying her score in coins to the player with the lowest score, etc.)


They are unlocking a lot of different styles of art throughout the kickstarter, here are some examples:





#718
Game Discussion / Re: Kickstarter Corner
March 05, 2014, 08:42:24 AM

QuoteIn the Time of Chaos, the God of War was the supreme ruler over all the other gods. When the Time of Peace came, it lasted so long that the God of  War started to lose his power. He grew weaker as the years went by and was pushed aside by the other gods. As his power faded and he felt that the end was near, he gave task to his four children, the demigods, to prove themselves as the most exemplary commanders on the field of battle. The one who emerges victorious will become the new God of War and bring the former glory to their name.

Demigods Rising is a Skirmish-style board game in which players take the roles of the demigods, commanding armies of heroes to prove supremacy over others and ascend as the new God of War. As a demigod, a player initially has access to 20 heroes from which they can chose their army. With these choices made, a demigod then faces his opponent(s) on the sacred battleground.

When designing Demigods Rising we drew our inspiration from Chess, Heroes of Might and Magic and MOBA games such as DOTA & DOTA2 and League of Legends. We are bringing you a game with great replayability that is easy to learn but relies heavily on hard-to-master tactics through which victory can be achieved in multiple game modes by fulfilling different conditions.






#719
Game Discussion / Re: Kickstarter Corner
March 05, 2014, 08:30:49 AM
Quote from: Lareina on March 05, 2014, 08:19:10 AM
I just backed Demigods Rising: Clash of Heroes, I'm generally weak when it comes to tactical miniature games. For the fact that they have said they drew inspiration from MOBA games like DoTA and League of Legends made me intrigued. You can download their current rule set and hero books to look things over, I've downloaded the pdfs but haven't given them a look over yet. They seem to encourage feedback and answer comments right away.

https://www.kickstarter.com/projects/136317723/demigods-rising-clash-of-heroes
Looks really interesting, I'll have to check out their intro video. In the meantime, I'll add it to the list and make a full post for it here. =D
#720
Game Discussion / Re: Kickstarter Corner
March 04, 2014, 08:25:15 AM

QuoteThe only Create-Your-Own-Hero card game, now with MORE powers, MORE team dynamics, and MORE archenemies!

Ever wanted to make your OWN Super-Powered Hero from the ground up? In Heroes of Metro City, YOU get to pick your Hero's powers, craft an origin story and then start kicking some evil villainous butt! Make a hero in just a few minutes and start battling an Archenemy and his army of henchmen who are out to destroy your beloved city.

The original Heroes of Metro City Core Game, which was successfully funded right here on Kickstarter, contains more than 400 cards, 4 Dry-Erase Player Boards, a marker, dice and a board for your Archenemy and his horde of minions. Because the game scales so well from 2-4 players, and because the theme and narrative arc of each game is so strong, Heroes of Metro City has become a favorite with both families and tabletop gaming groups.

In the new Deluxe Kickstarter (KS) Edition of the Sidekicks & Storylines expansion, we add 160 new cards into the mix. There are 7 new Power cards, such as the electrifying Charged Grip which delivers more damage the more you build up your Energy first. It also contains 3 new Energy Sources, such as Metamorphosis, which rewards you with Plot Points (the game's currency) when you use energy-supplying Power cards (like Martial Arts Mastery or Accelerating Superspeed). Perhaps you're looking for more Archenemies to fight? Sidekicks and Storylines has three new terrifying masterminds of evil, including the murderous Killswitch Supreme, a cold fusion-powered cyborg who is only weakened when the Heroic team (that's you) fights as one. Only the Deluxe KS Edition will contain the 3 new Archenemies and the 1 new Villain!