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Messages - AllanDotson

Thomas was asking about finding game illustrators, and stock art.

RPG Artists group:
Cake Playtesting!

GAME: Cake
TEACHER: Allan Dotson
DURATION: 2 hrs.  Maybe.  That's what we're playtesting to find out.

Cake is one of my own designs.  It's a long-form strategy game about cute monster gangs smashing the humans town (and each other) to find delicious cake to bring to a party.  I'm trying out some new mechanics that will hopefully make the game play faster and smoother.  Try it out and get in on playtesting a locally designed game!
Thomas, is this the sort of thing you're looking for:

envy:  claws
gluttony:  jaws
greed:  net
lust:  whip
pride:  sword
sloth:  gun / bomb
wrath:  mace

charity:  bare hands
faith:  sword
fortitude:  axe
hope: bow
justice:  hammer
patience:  boomerang
temperance: lariat / bola

What exactly are your 7 virtues?
Unfortunately not.  Where are you at?  If you're in Regina, I could arrange to sell you a copy in person.  If you're in Saskatoon, I'll be up there on the 19th for the Entertainment Expo.

Thanks for your interest in Spectrum!
Thanks to all the organizers for such a great event, and thanks to those who played Spectrum!  Highlights of the game were:

Dyson's Pirate found himself in an ancient Egyptian battlefield.  He tried posing as a messenger from the god Anubis, but was captured by Egyptian warriors who were going to sacrifice him, to send him back to Anubis.  The Pirate escaped from his captors, and Bent Time so that a future version of himself was posing as the high priest of Anubis.  The future-version of the Pirate helped his past self escape, but once they were safely out into the desert, the Paradox caught up with them.  The future version of the Pirate was destroyed, leaving the past version free, but knowing that he would eventually be destroyed by Paradox while rescuing himself.

Ashley's Kid was camped out behind a truck-stop in 2008 when she heared a gun shot out front. She Bends Time to find a remote-control car with a mounted camera, and sends it to investigate. Through the camera she sees that a time bandit has just shot a trucker. The trucker is bleeding out, and the time bandit is driving away. The Kid Bends time again to find a robot double of the trucker, and time jumps back to yesterday. She hides in the other end of the alley, so her earlier self won't see her, and spends the day building the camera car and planting it for herself to find. She tries to save the trucker by switching him with the robot before he gets shot, but when she's talking to the trucker she draws a Black Joker (worst possible outcome). The time bandit shows up, and since the Kid is in the way, he shoots her. We end the session with the Kid laying bleeding by the highway.

The Bend for the remote-control car was resolved by the end of the session, but the Bend for the robot double wasn't, so it causes Paradox. Sophisticated robots are now invented in 2008, years before they were supposed to be.

Both characters started out with pretty simple problems, but trying to solve their problems with time travel only created more complicated problems.  If those sorts of stories sound fun to you, join me for Spectrum at the next PGX!

Do you love really messy,
complicated time-travel stories?

As a time traveller you can go anywhere and anywhen in time and space. Visit ancient battlefields, lost civilizations, modern cities, and future space colonies. 
Fight robots, dinosaurs, aliens, time bandits, and Grey Goo.   But that's not all.
Travel back into scenes that have already been played.  Alter history, meet yourself, be in two places at once, and cheat death.  Call on your past or future self to help you. 
Meet the other characters before they have met you.  Solve mysteries before they happen.
... and try not to get caught in your own Paradoxes.
Because time travellers can do anything ... except resist the temptation to Bend time too far.
Hello!  I am a game designer and independent publisher in Regina.  I make board games, card games, and role-playing games, some of which I have run at FRAGCon.  Three of my games are now available as PDFs from

Spectrum is a time travel role-playing game.  My goal was to make a simple basic system, to allow the players and Guide to focus on all the complexities of really detailed time-travel.  This is an intense head-trip for serious gamers and hard-sci-fi fans.  There is also a free demo module available. 

Fingerprints is a story-game of post-modern superheroes.   It's rules-light, and uses a weird dice mechanic where you roll dice onto your character sheet, and use whatever word your die lands on in your narration.

Monster Box is a free short rpg of kids with pet monsters.  Please download it, read it, play it, and let me know what you think!

I also teach game design classes for kids (9-14) at the Neil Balkwill Civic Arts Centre in Regina.

If you're interested in finding out more about my games or classes, you can check out my website, my Facebook page or my G+.  I'm glad to learn about the SaskGames community, and I will be posting more of my games, classes, and events here as well!