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Messages - Alphadork

#1
General Discussion / Re: Tour to a Con
October 28, 2016, 01:47:42 PM
If you're going to a Con (especially some of the bigger ones) most of your time would best be spent there attending events (rather than side trips to historic sites).

Example - I warn everyone planning to attend their first GenCon to allow one full day just to expereince the dealer room - you'll need it.

Now, if packages could be put together with well located hotels, transporpation, registration for events and such you might be on to something.
#2
Miniatures Games / Re: Any 40k players near Moosejaw
September 01, 2016, 01:29:06 PM
I'm in Moose Jaw but haven't played GW games for some time

Just in case you play other miniature games:

I do play Warmachine/Hordes (and having another player nearby would give me a reason to buy the 3rd edition rules)

I also just started Guild Ball

#3
If there's enough interest I'll run a Numenera RPG session.
#5
I'm interested in the Warmahordes event but have a couple of questions.

1) Is there a painting requirement? Asking because it limits my army choices

2) Do the other players mind putting up with the old guy who might need a few rules refreshers? Asking becuase I haven't played a game since moving to SK (~14 month hiatus) so I'll be a bit rusty in terms of game play and knowledge of newer models.

If the above questions pose no issues, I'd love to play.

I'm also willing to take requests on which army to bring (I don't collect Khador or Legion, and have a limited selection of Cryx models) but otherwise I can field any other faction.

So if people have wanted to get games in against a particular faction, let me know.

Best
The Alphadork (Kevin)
#6
Please don't tar and feather me for the bump.

Expanding my search area for Doomtown Releoaded players - would drive as far as Saskatoon (at least once a month) to get in some games.
#7
With no "Living Card Game" sub-forum, posting this here.

Looking for other Doomtown Reloaded players in the Moose Jaw/Regina area.

I am a long time player of the original Doomtown CCG and just recently picked up Reloaded, which on a first read and play through was a lot of fun.
#8
Quote from: grendelthebrave on June 15, 2015, 11:04:17 AM
Quote from: Alphadork on June 15, 2015, 10:48:24 AM
IMHO - 5th Edition is a love letter to 1st/2nd with a little bit of garnsih from 3rd/4th.


I agree with this and the way they not-so subtly kept a lot of elements from 4th.

Also it seems that 5th still includes the reactions, though by the sounds of it to a more limited extent.

Yes, 5th has reactions. What they've done is streamline what a character can do.

On their turn a character gets an action, a move and one bonus action (a number of spells and class abilties are bonus actions - you get one per round) and the have a single reaction per round as well (again, some spells and abilities are reactions - characters get one per round).

I think this helps keep combat moving while still giving players some options on their turn.   
#9
IMHO - 5th Edition is a love letter to 1st/2nd with a little bit of garnsih from 3rd/4th.

Classes have the feel of the earlier editions but with more options than 1st/2nd had baked into the class design.

3rd influences - AC still goes up (as opposed to THACO or the ancient combat matrixes) and there are options for feats/backgrounds. Multi-classing feels the most like it did in 3rd as well.

4th influences - Cantrips give spellcasters "at-wills"; there is a hit dice healing mechanic that's similar to healing surges; a number of the power options for melee classes are still available as spells (or in the case of fighters - maneuvers).

My biggest complaint is that monsters have slid a little too far back to the "bags of hit points with different weapons" days of the earlier editions, but an experienced GM can easily address this.

@NeikeDjour - to answer you question from the other thread, yes I enjoyed 4E (or parts of it anyways) the character options were fun and I thought the paragon paths were a nice evolution from the prestige classes from 3rd (which I never liked). Minion monsters were also a great addition. The downside was that all reactions and interrupts that characters could use sometimes mad combat feel too much like a CCG or MMO. Also that the designers had to make classes to fit their "roles" - (defender, sriker, controller, leader) created a lot of "sameness" between a class that filled a given role (e.g.- all defenders "marked targets"; all leaders has per encounter heals)     

Best
The Alphadork
#10
Dana.

Not sure if you saw my earlier post - but I've decided on D&D 5th - 6 players - 4:00 PM start, ~3 hours

Please add my wife (Chia I think is her forum name) to the sign up list

Best
Kevin