Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SaskGamesAdmin

#1
We are pleased to announce SaskGames.com will continue to operate thanks to support from ComicReaders, a locally owned and operated business in Regina, Saskatchewan.

The Executive Board of SaskGames is pleased to announce funding has been secured to keep SaskGames.com operational for a period of one year. During that year, SaskGames.com will remain operational and will continue to be a destination to promote tabletop gaming in the province of Saskatchewan. This good news does not immediately solve or even lessen other challenges: A shortage of volunteers, lower attendance at established events, the loss of gaming space both public and private, and a perceived lower interest in groups assembling for large gaming events are realities and continue to be on the mind of the Executive Board of SaskGames and ComicReaders.

We are pleased SaskGames.com will remain operational because it is a platform that supports the community's efforts. The Executive Board of SaskGames and ComicReaders' personnel will use this year to encourage an interest in public tabletop gaming events in Saskatchewan. We will try to build new relationships with gaming groups and strengthen relationships that already exist. We will encourage the use of SaskGames.com as a key destination for posting and learning about gaming events within the province. And we will continue to provide a safe online space for sharing a passion for this hobby.
#2
Game Discussion / Our Hobby In the News
October 04, 2013, 08:16:27 AM

I thought that I would start a thread for people to post links to articles or news segments about our hobby getting coverage in the news. Kind of cool to have this in one place.Feel Free to add links to articles.

CBS News - GenCON Coverage - CLICK HERE

Radio Broadcast Featured Scott Nicholson - CLICK HERE

NPR - New 'Risk' Game Remembers Where You Left Off - CLICK HERE

Snakes & Lattes in Toronto - CLICK HERE

QC Magazine (Leaderpost) - CLICK HERE

Metro News Regina - CLICK HERE

Newstalk 980 CJME - CLICK HERE

#4
Remember, it is prize draw night. If your name is picked and you are not there, you will feel like this guy.
#5
Quote from: Tempest on June 19, 2013, 12:33:18 AM
As one more note, in case it gets lost in the shuffle, I have started a thread to keep track of racer information and league standings/schedule here:

http://sask.games/index.php?topic=2805.0

Getting excited!

Hey Tempest. I updated the first post to show league night along with a link to league standings. I assume all drivers (Leaguers and Spares) are welcome. Happy racing. GREAT GAME!
#6
*** ChewsDay Challenge ***


What: The ChewsDay Challenge series of events is part of an initiative to host a public weekly game night that is welcoming to new members and is a way for people new to boardgames to experience a beginner friendly atmosphere. A opportunity for people new to designer board games or veterans of the hobby to come out, meet 'n' greet, and play some games.   This is held at a great location with full food and beverage service. Come on out and try some games.

The venue is also a great place for Wargamers and Strategy Gamers to come out and play a game. There are some titles that are hard to get to the table, let's try to get them the attention they deserve at a ChewsDay Challenge.


Where: North Albert St. Boston Pizza (Regina)

When: Every ChewsDay night of course, see date on this post for this particular event.

Who: Anyone interested in playing boardgames. The venue is suitable for many different styles of games: (Wargames, Euro Games, Crokinole, Chess, Go, Scrabble, Backgammon, etc.)

Why: Life is Short; Play Games!

Although not necessary, we urge you to post in this thread if you are coming and what games you might bring or would like to play. Prearranging some games helps get some of the harder titles to the table. Perhaps you have seen someone post about a game in THIS THREAD, this might be an opportunity to get them to bring out the game and show you.

If you are new to the gaming scene in the City of Regina, come on out and meet some others. Feel free to come a bit early and grab a bite to eat. See you there!!!  :excited

Every ChewsDay Challenge, we will have a Game Host on site to teach a game. This is a great way for new players to experience a game in a beginner friendly environment. The Weekly Game will be set up at 6:15pm and players are urged to be there for 6:30. The feature game will start at 6:45pm

Without further adieu, here is the Game Host of the week:


THIS WEEK'S HOST: Dana Tillusz
THIS WEEK'S GAME: 7 Wonders
# OF PLAYERS: 7
1. Dana Tillusz
2. Marc Bendig
3. Jared
4. Logan Drydale
5. Michelle Drydale
6.
7.
#7
Miniatures Games / Re: HeroScape - Accelerated Draft Cost
September 21, 2012, 08:42:38 AM
The spreadsheet in the downloads section has been amended with the updated draft costs.
#8
Thanks Barry.

This topic is now moved into the public section on the website as we prepare to launch the series of game nights in October of this year.
#9
Miniatures Games / HeroScape - Catalogue of Glyphs
July 03, 2012, 08:52:29 AM
Permanent Glyphs
These glyphs remain on the board and have a permanent benefit when a unit is occupying the hex with the glyph.

01. Glyph of Astrid
(Attack +1)
For each figure you control, roll one extra attack die.

02. Glyph of Crevcor
(Common Attack +1)
All common figures in your Army may add one extra attack die when attacking normally.

03. Glyph of Dagmar
(Initiative +8)
When you roll for initiative, add 8 to your die roll.

04. Glyph of Gerda
(Defense +1)
For each figure you control, roll one extra defense die.

05. Glyph of Ivor
(Range +4)
For each figure you control with a Range number of 4 or more, add 4 to the Range number.

06. Glyph of Jalgard
(Defense +2)
For each of your figures, roll two extra defense dice.

07. Glyph of Lodin
(Lucky 20-Sider)
Any time you roll the 20-sided die while standing on the Glyph of Lodin, you may add one to your die roll.

08. Glyph of Proftaka
(Pit Trap)
Your figure is trapped. The trapped figure cannot move from this space. The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space.

09. Glyph of Rannveig
(Wind)
All Figures with the Flying special power lose this power and cannot fly while a figure is standing on the Glyph of Rannveig.

10. Glyph of Thorian
(Thorian Speed)
All opponents' figures must be adjacent to your figures to attack your figures with a normal attack.

11. Glyph of Ulvaniva
(Unique Attack +1)
All Unique figures in your Army may add one extra attack die when attacking normally.

12. Glyph of Valda
(Move +2)
For each figure you control, add 2 to the Move number.

13. Glyph of Wannok
(Wound)
At the end of every round, roll the 20-sided die. If you roll a 1, the figure on the Glyph receives one wound. If you roll a 2 or higher, you may choose an opponent who must give one wound to any figure he or she controls on the battlefield.

Temporary Glyphs
These glyphs trigger an effect when they are revealed and then the are removed from the map.

14. Glyph of Erland
(Summoning)
When one of your figures stops here, you may "summon" any other figure (yours or your opponent's) by moving it to a space adjacent to the figure on the Glyph. The summoned figure does not receive a leaving engagement roll if it was engaged. Note: If there is no empty adjacent space, you can't use the Summon power.

15. Glyph of Kelda
(Healing)
Only figures with one or more Wound Markers may stop on this Glyph. When one of your figures stops here, remove all wound markers from its Army Card. This glyph cannot be placed symbol side up in any scenario you create.

16. Glyph of Mitonsoul
(Massive Curse)
For each figure on the battlefield (yours and your opponents'), roll the 20-sided die. If you roll 1, the figure is destroyed. If you roll 2 through 20, the figure is safe.

17. Glyph of Nilrend
(Negation)
When one of your figures stops here, you may choose any opponent's Unique figure. Roll the 20-sided die. If you roll a 1-4, nothing happens. If you roll a 5-20, place the Gold Negation Marker on the chosen figure's Army Card. All of that figure's special powers are negated for the rest of the game.

18. Glyph of Oreld
(Intercept Order)
When one of your figures stops here, roll the 20-sided die. If you roll a 1-9, nothing happens. If you roll a 10-20, you may remove one random Order marker from an opponent's Army Card.

19. Glyph of Sturla
(Revive)
One at a time, roll the 20-sided die for each figure destroyed in this battle (yours, your teammates' and your opponents') If you roll a 19 or a 20, place a figure in any starting zone of your choice. If you roll 1 through 18, the figure remains destroyed.

Permanent Treasure Glyphs
These glyphs are items that travel with the unit carrying them. They confer a permanent benefit to unit that has the glyph as long as it is carrying the glyph.

20. Brooch of Shielding
(Disengage)
This figure is never attacked when leaving an engagement.

21. Giant Hunter Stone
(Attack +1 / Defense +1)
This figure rolls an additional die when attacking or defending against large or huge figures.

22. Heroic Rune
(Attack +1)
This figure adds 1 additional attack die when making a normal attack.

23. Holy Symbol of Pelor
(Attack +2 vs. Undead)
This figure adds 2 additional attack dice when attacking an Undead figure with a normal attack.

24. Oceanstrider Amulet
(Water-walking)
This figure does not have to stop its movement when entering water spaces.

25. Talisman of Defense
(Defense +1)
This figure adds 1 additional defense die when defending.

Temporary Treasure Glyphs
These glyphs are items that travel with the unit carrying them. They confer a one-time benefit to unit that has the glyph when the unit decides to use the power. The unit must be carrying the glyph to use the power.

26. Belt of Giant Strength
(Attack +2)
This figure may use this belt before rolling attack dice for a normal attack against an adjacent figure. This figure adds 2 additional dice when attacking with a normal attack this turn.

27. Bolt of the Witherwood

After moving and before attacking with this figure, you may choose any opponent's figure within 5 clear sight spaces. Roll the 20-sided die. If you roll a 1-15, nothing happens. If you roll a 16 or higher, the chosen figure is destroyed. You may attempt to use this power only once per game.

28. Bracers of Teleportation
(Teleportation)
This figure may use these bracers before moving. Instead of moving normally, you may place this figure on any same-level space(s) within 10 spaces of its current location. If this figure is engaged when it starts to teleport, it will not take any leaving engagement attacks.

29. Cloak of Invisibility
(Invisibility)
This figure may use this cloak at any point during its turn. This figure has no visible Hit Zones until the end of the current round, or until it attacks with a normal or special attack, whichever comes first. This figure will never take any leaving engagement attacks while invisible.

30. Elixir of Speed
(Move +4)
This figure may drink this elixir before moving. This figure adds 4 to its Move value this turn.

31. Potion of Healing
(Heal 3 Wounds)
This figure may drink this potion after revealing an order marker on its Army Card. Remove up to 3 wound markers from that figure's Army Card.

32. Revenant's Tome
(Unnatural Revival)
This figure may use this tome after revealing an order marker on its Army Card. Before taking that turn with this figure, Place one previously destroyed Unique figure from your Army onto any empty space(s) within 5 clear sight spaces of this figure. Immediately make a normal attack with the placed figure, then immediately destroy the placed figure. While the placed figure is on the board consider all of its special powers to be negated. The placed figure is considered to have a life of 1, and is not affected by any special powers on any Army Card or Glyph while on the board.

33. Ring of Protection
(Defense +3)
This figure may use this ring after an opponent has rolled attack dice for a normal or special attack against it, and before rolling defense dice. When rolling defense dice against that attack, this figure adds 3 additional dice.

34. Scarab of Invulnerability
(Ignore Wounds)
This figure may use this scarab whenever it receives one or more wounds. Roll the 20- sided die. If you roll a 1-15, ignore one of the wounds just received. If you roll a 16 or higher, ignore all wounds just received.

35. Whetstone of Venom
(Poison)
This figure may use this whetstone before rolling attack dice for a normal attack against an adjacent figure. If that attack inflicts at least 1 wound, you may add 2 additional wound
markers to the defending figure's Army Card.

Scenario Dependent  Glyphs
These glyphs do not have a set power. When you use this glyphs in a game, design the power / effect of these items.

36. Brandar's Chest
(Artifact)
The rules for this Treasure Glyph vary, depending on the game scenario.

37. Glyph of Brandar
(Artifact)
The rules for this Glyph vary, depending on the game scenario.

38. Mysterious Item
(Artifact)
The rules for this Glyph vary, depending on the game scenario.

39. Object of Power
(Artifact)
The rules for this Glyph vary, depending on the game scenario.
#10
This thread tracks the Accelerated HeroScape Draft Costs.



Directory of HeroScape Threads/Resources on SaskGames.
Information about the game of HeroScape and its Expansions
HeroScape Map Thread
HeroScape Scenarios
Roster of HeroScape Army Builds
Accelerated HeroScape Army Draft Costs
Bixby's House Rules for HeroScape


Details: There are so MANY HeroScape units in the roster now, we are introducing this accelerated cost structure to encourage using lesser know / lesser drafted units. Here is how it works:
After each HeroScape session, we look at all of the cards that were selected and each card selected drives the cost of that card up by 5 points. If someone played Mimring on Session 1, then Mimring's cost would go from 150 to 155 for future sessions. The revised costs will be posted here. If two players had drafted Mimring, the costs would have jumped by 10 points to 160. This method will have the most profound effect on Common Squads.


GOOD NEWS!
We now have a drafting spreadsheet that will be updated will new costs after each game. It is in the downloads area of this site.
Click Here for File