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Gaming Events => Public Events - ComicReaders - Downtown Regina => Archive of ComicReaders Downtown Events => Topic started by: ChadBoudreau on June 29, 2016, 03:02:35 PM

Title: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on June 29, 2016, 03:02:35 PM
X-Wing - Escort Missions



DESCRIPTION
Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your manoeuvres, and complete your mission!

During its early years, The Alliance to Restore the Republic used a tactical doctrine referred to space denial in its war against the Empire. These tactics were employed so that the Rebellion could deny the Imperials free movement of forces within Imperial-controlled space without significant protection. Small units of Rebel starfighters-- operating as squadrons deploying from hidden bases established near known Imperial supply routes-- would use hit-and-run tactics to harass Imperial resources, such as convoys, production facilities, and refineries. Space denial took out targets of opportunity but also forced the Imperials to divert military forces away from more heavily-defended sectors, thus diluting overall Imperial naval strength.

The "Escort Missions" scenario devised by Chad Boudreau places players in the critical, early period of the Rebel Alliance's war against the Galactic Empire. The Rebels are poised to strike a large Imperial convoy. Working in a team of two, Rebel players will need to destroy the containers being escorted by the Imperials. The Imperial players-- working in a team of two-- must see the containers to safety. The Imperials must balance the need to escort the containers with the desire to break from the convoy and engage the Rebel scum in ship-to-ship combat. The Rebels will need to destroy the escorting ships before they can concentrate firepower on the containers, or they must be quick to hit the containers if and when the Imperials leave them undefended.

Game Set-up Details
- 3x3 playing area
- Each Rebel and Imperial player will command a squad of starfighters. Thus, each team is two squads of starfighters.
- Each player can field 125 points. Thus, each team of two will field a combined 250 points.
- If a player cannot field a full 125 points, points can be shared among teammates, but no more than 5 points can be shared.
- Ideally, players will play in teams, but it is possible for players to fly solo. If so, the solo player will need to field two squads consisting of 125 points each.
- Imperials will deploy first at one of the ends of the playing area.
- The Rebels will deploy into two of three possible zones. These zones are inches outside of range 3 on the firing templates. This close deployment represents the hit-and-run tactics of the Rebels, and, as you probably guessed, will mostly result in viable targets on Turn 1.

Mission Specific Gameplay Rules
- Rebels will have the initiative in the first turn to represent the surprise of the attack.
- Imperials will have the initiative in subsequent turns to represent the superior military training of the Galactic Empire.
- Imperial containers need to reach the safe zone in order to have escaped the Rebels.
- The Rebels want to destroy the containers before the containers reach the safe zone.

Restrictions
In an effort to represent the specific period of the war and the tactics employed by both sides of the conflict in this type of mission, the following restrictions are in place....

The Imperials are restricted to the following ships:
- Tie Fighters
- Tie Advanced
- Tie Defender
- Tie Interceptor
- Tie Phantom

The Rebels are restricted to the following ships:
- A-Wing
- E-Wing
- X-Wing
- Y-Wing
- Z-95

Container Rules
- Imperial containers are represented by cardboard cutouts, wooden blocks, or similar. (I'll provide these.)
- Each round, Imperial containers use the 2-straight template to move.
- A Container's profile is as follows: Shields (2), Hull (4), Evade (1), Attack (0).
- When any part of a container enters the safe zone it is considered to have escaped the Rebels.
- For the purposes of "Escort" (see below), each container has a left and right side.
- Rebels and Imperials cannot collide with containers. All ships are said to be flying over and under containers.

Escort Rules
- Imperials can fly escort to a container in order to protect it from enemy fire.
- Imperials are considered to be flying escort to a container if it is within a specific distance from the container. That distance is the length of the 1-straight template.
- Imperials can fly escort on the left or right side of the container. Thus it takes 2 starfighters (one on each side) to fully protect a container from enemy fire.
- Only one Imperial starfighter can be flying escorting on each side of the container.
- If an Imperial stops escorting a container because it is no longer within the required range of the container or has been destroyed, the Imperial can fly another ship into the escorting position.
- An Imperial whose base is touching a container is said to be "over or under" the container and is NOT escorting the container.
- Rebels cannot target the side of the container that is being defended by an escorting Imperial.
- An escorting Imperial can shoot and take actions as per normal, but cannot use the Evade action.

Registration
- Please respond to this post if you are attending. Post your name and the name of your wing-man and whether you are Rebels or Imperials.
- We can pair up solo players if we have equal number of players.
- If you remain a solo player you will have to field two squads of 125 points each.
- We can run multiple tables.

Additional Information

- If I've done the math right, each game is-- at most-- 8 rounds long. Thus, it is possible to play this scenario more than once if you so desire.
- I won't be playing because I'm working but that means I will be available to answer questions during the game.
- I've run this scenario a few times and each time I do so I tweak the rules afterwards to help with balancing the scenario. (That's me saying this might not be "perfect".)
- There is a "surprise" built into this scenario. The "surprise" is different for each table. You won't know about the "surprise" in advance, but the "surprise"-- if it happens-- does alter the game.
- This is a themed scenario, meaning this is meant to be played with the theme in mind. I suspect it is possible to figure out how to have the maximum amount of shields and hull on the board within the points allowed, but that is not necessarily the way to think about this scenario. This is a chance to build squads meant for a fun experience for you and your opponent.
- You are more than welcome to use these rules in your own games. If you do and you come up with changes I'd love to hear about it.
- I am very excited to see how the missions play out. Thanks in advance for taking part in this event.

DATE & TIME

Saturday, July 9, 2016
11am - 4:00pm

LOCATION
Venue Information: Click Here (http://sask.games/index.php?topic=34.0)

COST
None.

EVENT ORGANIZER
Chad Boudreau

EVENT ATTENDANCE LIMITS
There is no seating limit for this event.

ADDITIONAL DETAILS
All participants will receive alternate art Luke Skywalker and alternate art Darth Vader from the Father's Day OP Kit.
If you have questions, respond to this thread.

SQUADRON LEADERS

Rebels
1. RobSven
2. Sheldyn (Stewart)

1. Rogue2
2.

1. Jamison
2. Sky

Imperials
1. Tempest (Tyler)
2.

1. DCStyles
2. Natasha

1. Nick
2. Mike

Unassigned
1.
2.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Sheldyn on June 29, 2016, 03:41:25 PM
I will definitely be there! One question I have is how many containers will there be? Or is this supposed to be a surprise? Also, I'm willing to fly in a team or solo if the numbers don't work out. I can also fly rebel or imperial, depending on numbers. Basically, whatever we need for the teams to work out, I'm willing to fly.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: DCStyles on June 29, 2016, 10:36:20 PM
I will also be attending, willing to fly either side.  I'll have a 125 pt. squad ready for both!
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: RobSven on June 29, 2016, 11:04:29 PM
I'm going to be there as well.   I can field either side and don't have a preference either.  Do we want to start pairing up based on responses to this thread so we can have squads that work well together in teams, or just pair up the morning of with 125 points each?
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Cordawg on June 30, 2016, 06:12:17 AM
I'll build a  rebel 125 point team
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on June 30, 2016, 09:23:29 AM
I've updated the original post, adding a Squadron Leaders section at the very end. So far, we've got Cordawg assigned to the Rebels. DCStyles, RobSven and Sheldyn are unassigned.

Feel free to pick a side and a wing-man. The more prepared you are when you come to the event the faster we can get into action.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on June 30, 2016, 09:26:58 AM
QuoteOne question I have is how many containers will there be? Or is this supposed to be a surprise?

When I play this scenario with one player per side I use one container. I was considering two containers in this version.

The surprise is a surprise that will happen if something specific happens during your individual games. I will reveal the "specific" on the day of the event, but you won't know the "surprise" until that specific thing happens.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Tempest on June 30, 2016, 10:34:06 AM
I'll be there, flying an Imperial Squad. I don't have a partner currently.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on June 30, 2016, 11:05:47 AM
If it helps people decide... the Imperials' job is tougher than the Rebels job', in my opinion. Experienced players might enjoy the challenge of flying escort to an Imperial convoy.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Jesta on June 30, 2016, 03:03:03 PM
I'm more than willing to run as Imperial. If someone wants to team up, let me know so we can start building lists.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: DCStyles on July 02, 2016, 08:11:33 PM
Quote from: ChadBoudreau on June 30, 2016, 11:05:47 AM
If it helps people decide... the Imperials' job is tougher than the Rebels job', in my opinion. Experienced players might enjoy the challenge of flying escort to an Imperial convoy.

In that case I'll join the roster of the Imperial Royal Navy for the extra challenge.  I think my girlfriend Natasha will be joining me as well to form a full team.  If she can't make it and we have an odd number of players I'll fly a solo 125pt x 2 squad, or if the numbers are even I'll join up with another Imperial.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Cordawg on July 02, 2016, 09:24:02 PM
I won't be their forgot I had a event that day
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: RobSven on July 02, 2016, 11:22:59 PM
Anyone wanna join up?
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Sheldyn on July 02, 2016, 11:44:14 PM
Quote from: RobSven on July 02, 2016, 11:22:59 PM
Anyone wanna join up?

Sure, I'm down
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: RobSven on July 03, 2016, 08:43:24 AM
Quote from: Sheldyn on July 02, 2016, 11:44:14 PM
Quote from: RobSven on July 02, 2016, 11:22:59 PM
Anyone wanna join up?

Sure, I'm down

Perfect!  I'll message you on Facebook or here later to discuss list options.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: RobSven on July 03, 2016, 09:27:28 PM
Stewart (Sheldyn) and I are joining up and going to fly some rebels!  But we will also bring out imperial squads in case imperials are needed ...
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Rogue2 on July 04, 2016, 02:59:50 PM
Hey guys,

I would definitely be interested in joining! I have a 125 Rebel point build ready to go and can build a 125 Imperial build easily. However, I would have to leave at 3, would that be too much of a problem?

Thanks!
Brett
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Rogue2 on July 04, 2016, 03:25:30 PM
To amend my previous post, I've built a 125 Rebel list, but also have built a 250 point Rebel list, in case I have to go by myself with me leaving early.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Jesta on July 04, 2016, 07:35:43 PM
Quote from: Jesta on June 30, 2016, 03:03:03 PM
I'm more than willing to run as Imperial. If someone wants to team up, let me know so we can start building lists.

I was really hoping to make this one, but I have to opt out for my niece's birthday party instead. The responsibilities of the only Uncle.  ::)

Good luck and safe flying!
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 05, 2016, 04:52:08 AM
We had some pilots in and out, but here is what we look like as of a moment ago....


Rebels
1. RobSven
2. Sheldyn (Stewart)

1. Rogue2
2.

Imperials
1. Tempest (Tyler)
2.

1. DCStyles
2. Natasha

So, Tempest and Rogue2 are flying solo. For those of you flying solo, please remember you will field two 125 point squads-- not one 250 point squad. Two separate squads will keep the game balanced in case your opponent is a team. Let me know if you have questions.

If Natasha does not make it, DCStyles, we'll fit you in with either Tempest or Rogue2.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Sky on July 05, 2016, 11:48:14 AM
I have 3 people coming to this event (including me). Jamison and I(Chad) are leaning towards imperials but can field rebels if needed. Nick can probably field either. I believe Nick is looking for a partner if anyone wants to join up with him.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 05, 2016, 12:21:29 PM
That is great news, Sky.

Here is how we are looking right now...

QuoteRebels
1. RobSven
2. Sheldyn (Stewart)

1. Rogue2
2.

1. Nick
2.

Imperials
1. Tempest (Tyler)
2.

1. DCStyles
2. Natasha

1. Jamison
2. Sky

I've kept the solos as solos so we have equal Imperial and Rebels. So, I think, if we have some more players sign-up we will start pairing the newcomers with the solos.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Sky on July 06, 2016, 02:32:31 PM
I just wanted to post an update from my last post. Nick found a partner and will be flying imperials with Mike. Jamison and I will fly rebels instead.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 07, 2016, 11:50:48 AM
I think the two solo players should be against each other. Rogue2 vs. Tempest. I think that makes the most sense.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 08, 2016, 10:40:48 AM
Pilots, is it possible that you chaps could provide the 3 playmats necessary for the three tables? I have some felt mats, but I know there are superior mats out there. Let me know.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: DCStyles on July 08, 2016, 11:51:24 AM
I can bring a couple of vibrant space mats
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: RobSven on July 08, 2016, 12:27:01 PM
I'll bring my mat as well
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 08, 2016, 12:48:39 PM
I'd say the Force will be with as good karma for bringing playmats, but sometimes the dice don't give two sh**s about the Force.   :)
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 08, 2016, 04:36:08 PM
Pilots, I've been thinking about the rules for this mission and I've made some minor changes.

- The transport profile is now (0) Shields, (6) Hull, (0) Attack, (1) Evade.

- Escort now works like this: An Imperial within the straight 1 movement template of a transport can perform an "Escort" action to give a transport a +1 evade if the attacker is attacking the side being protected. The transports still have 2 sides, which means two Imperials are required to protect one transport completely-- one per side.

- Also for Escort, a total of 4 Imperial ships can provide Escort protection to a transport-- two per side. So that means a properly escorted transport will have +2 evade per side.

I'm going to have a graphic posted later tonight to show the board layout and how Escort works.

Sorry for the last minute changes, but I think this makes a bit more sense. This newly written "Escort" action is based on a similar action used in a player-made mission called 3:10 to Yavin, which I found online.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Rogue2 on July 08, 2016, 04:47:12 PM
Hey one quick question about the container. Sorry if this was mentioned earlier and I missed it but I just wanted to know how a Crit would work on the container. Obviously the effect won't do anything unless it's a direct hit.

Can't wait for tomorrow! I am loving my Rebel build, and can't wait to see all the other builds!
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Tempest on July 08, 2016, 08:56:44 PM
I also have a mat I can bring.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 08, 2016, 09:04:37 PM
QuoteHey one quick question about the container. Sorry if this was mentioned earlier and I missed it but I just wanted to know how a Crit would work on the container. Obviously the effect won't do anything unless it's a direct hit.

Good question!

I've always played it that the critical hits have no effect. A critical hit is just like a hit. The exception to that is the "direct hit". That counts as two hits as per usual.

Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 08, 2016, 09:06:53 PM
Hey! This probably goes without saying, but just in case...

Everyone please bring the necessary components to play the game-- your damage cards, range rulers, etc. We don't use asteroids, though.

I'm bringing the Escort mission rules, transports, and some special counters.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 08, 2016, 09:39:37 PM
The attached image shows the gaming area, including deployment zones.

You'll notice that the combat area-- the area the transports must cross-- is 24 inches. The transports move 3 inches per turn, which means it takes 8 turns for the transports to reach the safe area. As soon as the front of the transport crosses into the safe area it has escaped.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: craftybernardo on July 12, 2016, 02:01:16 PM
Curious to hear how this turned out and if if was successful enough to run again sometime
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Tempest on July 12, 2016, 08:43:11 PM
Quote from: craftybernardo on July 12, 2016, 02:01:16 PM
Curious to hear how this turned out and if if was successful enough to run again sometime

I hope so! It was fun! I hope everyone shared their feedback and we can do an Escort Mission 2.0 some time! From what I heard, lots of people had pretty good ideas. My one input would be that I think we should just treat the containers as ships and apply normal 'bumping' rules. ~shrug~ Maybe it doesn't make that much of a difference, I don't know.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: ChadBoudreau on July 13, 2016, 11:14:31 AM
Thanks again to everyone that came out.

Here are my thoughts based on the feedback I received or things I saw...

1. The "surprises" were a success. Nice flavour. Some affected the game more than others, but I think I'll keep them in.

2. My last minute modifications regarding "escort" actions was a complete bust. The game was WAY too easy for the Rebels if they could target the containers even though the Imperials were escorting. The ordinance available in the game now allows ships to deal a lot of damage quickly.

3. Based on #2, one table reset the game and played where Rebels could only target containers if the Imperials were not escorting. This usually meant the escorting ship had to be destroyed. This made for a more competitive game.

4. Feedback from the table that played the rules as described in #3 above also suggested I up the profile of the containers to (2) Shields and (8) Hull. This allows to containers to soak up some additional hits even if the Imperial escorts are destroyed.

5. The math on my game area graphic was wrong. This was corrected before the games began.

6. Some players suggested after the Rebels destroy the containers that the Rebels should have to escape the game table. I like this idea. This would allow some of the "surprises" to be in effect longer and would also allow for some chasing and shooting as the Rebels attempted to get away.

I've worked all the modifications into my Escort Mission rules. I'd be honored to run the scenario again in the future.
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: craftybernardo on July 13, 2016, 11:43:01 PM
Quote from: ChadBoudreau on July 13, 2016, 11:14:31 AM
Thanks again to everyone that came out.

Here are my thoughts based on the feedback I received or things I saw...

1. The "surprises" were a success. Nice flavour. Some affected the game more than others, but I think I'll keep them in.

2. My last minute modifications regarding "escort" actions was a complete bust. The game was WAY too easy for the Rebels if they could target the containers even though the Imperials were escorting. The ordinance available in the game now allows ships to deal a lot of damage quickly.

3. Based on #2, one table reset the game and played where Rebels could only target containers if the Imperials were not escorting. This usually meant the escorting ship had to be destroyed. This made for a more competitive game.

4. Feedback from the table that played the rules as described in #3 above also suggested I up the profile of the containers to (2) Shields and (8) Hull. This allows to containers to soak up some additional hits even if the Imperial escorts are destroyed.

5. The math on my game area graphic was wrong. This was corrected before the games began.

6. Some players suggested after the Rebels destroy the containers that the Rebels should have to escape the game table. I like this idea. This would allow some of the "surprises" to be in effect longer and would also allow for some chasing and shooting as the Rebels attempted to get away.

I've worked all the modifications into my Escort Mission rules. I'd be honored to run the scenario again in the future.

Awesome ! I am definitely interested in trying this out, hopefully next time I won't be at work  ;)
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Tempest on July 16, 2016, 11:00:09 AM
I'd definitely love to give it another shot!
Title: Re: X-Wing: Escort Missions: ComicReaders Downtown: Saturday, July 9, 2016
Post by: Kage on July 18, 2016, 03:00:42 PM
I'm hijacking this thread!

Here is one picture that should draw X-wing pilots to Armada.  :neener
If you are a 'real' Star Wars fan. 

He is officially Canon. 

(https://sask.games/proxy.php?request=http%3A%2F%2Fcdn3-www.comingsoon.net%2Fassets%2Fuploads%2F2016%2F07%2Frebelsheader.jpg&hash=4f5da05c01399c3c2e51c771e4f23c0daf480795)