(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1606346.jpg&hash=74cef1b16821da69782ac6c20ae55e3b392830cd) | In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones. In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan! |
Quote from: Rosencrantz on November 20, 2013, 02:16:36 PM
Can you add myself and Tyson for the 6:30 Trains session? That would be great, thanks.
Also, because i unfortunately had to cancel this past tuesday, I'd like to put Vinhos on the schedule again. I will run it starting at 7:30 when trains is wrapped up.
Quote from: Dana_Tillusz on November 20, 2013, 11:22:05 PMQuote from: Rosencrantz on November 20, 2013, 02:16:36 PM
Can you add myself and Tyson for the 6:30 Trains session? That would be great, thanks.
Also, because i unfortunately had to cancel this past tuesday, I'd like to put Vinhos on the schedule again. I will run it starting at 7:30 when trains is wrapped up.
Is Tyson playing Vinhos? And how many people?
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1077906_md.jpg&hash=52a32ee5d4f501c39cf027dda7f2cb4d258f97da) | In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros! |
Quote from: NeikeDjour on November 22, 2013, 12:12:21 PM
I'll bring Kanzume Goddess (http://boardgamegeek.com/boardgame/127920/kanzume-goddess) (6 Players, 60 minutes, @6:30pm)
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1369235_md.jpg&hash=994a856a52f49a64185b56d03657e459cbfae1f7) | It was the age of gods and goddess. Zeus (King of the Gods), Poseidon (Lord of the Seas), and Hades (God of the Underworld) had agreed to separate the sky, the ocean, and the underworld. Athena, the Goddess of Wisdom, would take over the rest of the earth. But the Norse gods were displeased by the decision. They called warriors and disciples to take the world from the Greek gods. The gods atop Mt. Olympus also called their warriors to defend them. During this war of the gods, a mass of warriors died, and their souls were sealed in a jar. And now they are waiting for you to release them. In the deck-building game Kanzume Goddess, you will be one of the Gods of mythology. Each God in the game has its own special powers which players can use to their benefit. Players will purchase cards from the center of the table to add to their decks. They will use these cards to purchase more cards and to do battle with the other players. These cards can be used to damage other players, to gain more cards, to draw more cards from your deck, and to protect yourself from damage. The last player with energy left is the last God standing and the winner of the game. |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1430769.jpg&hash=0505f01c6de77c913766047ec4b895235d4e3236) | Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action. As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose. |