(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1326136_md.jpg&hash=2e8956b5c2c33dcba29d7f4803190f8be75269fa) | In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills! |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic990261.jpg&hash=63dbf380ccbffd83395e0ed3f957a8308d5b63d5) | Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation distinct advantages, develop your economy, and, if necessary, declare war. Though originally published for 5 players, the game is playable by 6 with the original components and board configuration with addition of a set of figures in another color. This was originally offered as an "expansion" and an incentive to pre-order the game. The 6 player expansion will be included in the New expansion Glenn Drover's Empires: Builder Expansion as well as new buildings, and National Advantage tiles. |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1176894.jpg&hash=5bc96aa69e7b89c89bc812c63cbc6f5ee62d4aee) | The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic596625_md.jpg&hash=65a7261176e040bbe8e1295f7790ff8631802404) | Tobago is an adventure game, in which the players possess different parts of treasure maps. During the game, more and more information about the locations of the treasures are revealed, and the possible locations are narrowed down. When a player identifies the location of one of the treasures, they try to reach it as fast as possible to secure the findings. The game features a modular game board. |
Quote from: DCStyles on November 11, 2013, 06:44:50 PM
I actually have space for 6 players in Age of Empires 3 with the additional colour. Just noticed there's only 5 spots on the sign in page
Quote from: akaAelius on November 11, 2013, 11:05:55 PM
So if we wanted to come out and possibly bring Spartacus to just play a pick up game would that be possible? Or do all games have to be scheduled in and rostered?
Quote from: Bellis on November 11, 2013, 11:31:11 PM
Tyler, if you have any inclination to bring out Tzolk'in or Africana, I'd certainly be enthusiastic about giving either a try. I'm just not sure how early I can make it out. I had to reschedule from last Friday to have an electrician come tomorrow afternoon to install an outlet for my new stove, and don't know when he will be done. I'm hoping to be free to go to CC by 7:00 pm. Currently just on a waiting list for Cyclades at 8:00pm, so probably have the evening wide open for anything that might come up for play.
| Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide! Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own! Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights, Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe, and lots of content, almost all new, for an existing Zombicide player to expand his game experience. In fact, Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)! The Prison Outbreak will feature berserker zombies. They're really tied to each other. Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies immune to ranged weapons. You have to think fast, foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors, use security rooms and reach secret areas. Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team, as their skills really complement each other. They're precious assets to any Zombicide team. Missions featured in the rulebook form a campaign on their own, as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them, but they have new tools of the trade: riot shields, automatic shotguns, concrete saws and many more toys. There's even an alternate ending. The Toxic City Mall will also include new equipment cards (such as assault rifles, laser pointers or flamethrower) and new game modes: Toxic City Mall will introduce barricade rules, giant-sized rubble tokens to change your boards and Zombivor rules. Players will be able to lead these undead heroes against the zombie hordes, with totally new mechanics. Then there's the Ultrared Mode, allowing players to gain new Skills after reaching the Red Danger Level, and super Ultrared weapons usable only by Red Level survivors. |
QuoteScratch that, looks like I'm workin'.
Quote from: Matt Robertson on November 13, 2013, 02:33:39 PM
No recap? :(
Quote from: Matt Robertson on November 13, 2013, 02:33:39 PM
No recap? :(