*** ChewsDay Challenge ***
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What: ChewsDay Challenge Boardgame Night.Where: Boston Pizza, North Albert Street (Regina)When: Every ChewsDay Night. Who: Anyone interested in playing boardgames. Why: Life is Short; Play Games!
:excited Click HERE for Important Information about these events (http://sask.games/index.php?topic=2043.0) :excited
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THIS WEEK'S EVENT AMBASSADOR: Chad Boudreau
THIS WEEK'S GAME HOST: Matt Robertson & Chad Boudreau
THIS WEEK'S FEATURE GAME: RoboRally & Invasion from Outer Space
:excited :scrab-g :scrab-a :scrab-m :scrab-e :scrab-blank :scrab-s :scrab-c :scrab-h :scrab-e :scrab-d :scrab-u :scrab-l :scrab-i :scrab-n :scrab-g :excited
GAME: RoboRally
TEACHER: Matt Robertson
START TIME: 6:30
DURATION: 120 minutes
PLAYERS 8
1. Matt Robertson
2. Bellis
3. Tempest
4. Marc Bendig
5. R Newell
6.
7.
8.
GAME: Castles of Burgundy
TEACHER: Mike Gallagher
START TIME: 6:30
DURATION: 90 minutes
PLAYERS 7
1. Mike Gallagher
2. Guy Oullette
3. deb
4. David
GAME: Gloom
TEACHER: Chrsitine Moleski
START TIME: 6:30
DURATION: 60-90 minutes
PLAYERS 7
1. ZaeraD
2. Dana Tillusz
3. Rosencrantz
4. Cordawg
5.
6.
7.
GAME: Invasion from Outer Space
TEACHER: Chad Boudreau
START TIME: 8:00pm
DURATION: 120 minutes
PLAYERS 6
1. Chad B
2. Lareina
3. Chris S
4. Justine
5. Christine
6. Cordawg
GAME: Pax Porfiriana
TEACHER: Ryan Newell
START TIME: 8:30pm
DURATION: 120 Minutes
PLAYERS 5
1. R Newell
2. Matt Robertson
3. Rosencrantz
4. qwijybo
5.
If you would like to schedule a game. Please post in this event thread with the following information:
Name of the game, when you would like to start, The duration of the game, and the number of players it can accommodate.
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Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that...
The ever-spectacular Matt Robertson will be teaching this racing game at 6:30pm. The game supports 8 supercomputers (players).
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Invasion From Outer Space is a fast-paced game of fiendish Martians, Big Top Heroes, and Sci-Fi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth.
Featuring a modular game board, eight Carnival Heroes to choose from (such as the Fire Breather, Strongman, or Jo Jo, the dancing Bear), an army of Martians to start the invasion (including Martian Champions such as the dreaded Zard Beast), and several different Scenarios to play that drastically change the game; Invasion From Outer Space is designed to create a cinematic feel as the story and game unfolds.
Admiral Z'llrzt (Game Teacher Chad Boudreau) will lead the Martians against the Carnival Heroes, starting at 8pm.
In case you needed proof that a game in which Martians battle Carnies is awesome, here is a recap of a game between my wife and I:
QuoteShelley indulged me with a game of Invasion from Outer Space. She wanted to be the Heroes and so I played Martians, which I really enjoy.
The scenario we pulled was the one where the Martians have to destroy four of the five crowds on the board. Heroes pulled were Jojo the Dancing Bear, Lucrezia the Contortionist, Archibald the Human Cannonball, and Flannigan the Ringmaster.
As the game got underway, Archibald was on his own in the upper corner of the board. He ran into one of the tents and started searching for something useful, while outside the Martians landed and started moving toward a crowd.
Lucrezia and Flannigan also did some searching while Jojo the Dancing Bear ran out of the bear tent, toting some kerosene. Jojo was ready to kick some Martian butt.
Shelley used fire well in this game. She cut off one Martian pack so it had to go around a building, thus she protected a crowd from harm. In the latter third of the game, however, fire got out of control and Lucrezia found herself in the midst of an inferno. The already injured Lucrezia perished.
But Archibald was the first to die. Having found a brace of pistols he stormed out into the night and started popping Martians. He got himself into a fix though-- he got surrounded by a couple Martian packs and the Zard Beast and was killed.
The ending of the game was cinematic. With three crowds butchered and the final two terribly wounded, Jojo protected one of the crowds thus drawing all fire from the Martians nearby. He absorbed repeated blasts from ray guns for several rounds, dancing his way through the laser fire, but taking the occassional hit. The Firebreather was at his side, doing what she could to protect him. The Heroes won the day-- discouraged by heavy losses and the bravery of the Heroes, the Martians returned to their ships and fled. But this glorious ending was not without sadness. Jojo was mortally wounded in the final fight and as the Martian ships faded away into the night sky so too did the life of this brave dancing bear.
I should also let you know that my wife pimped out Jojo. He now sports a pink tuto infused with glitter.
I believe I am ready for the challenge of Robo Rally, so please sign me up. :excited
Chad, your Invasion from Outer Space game really sounds great, and hopefully you'll bring it out for another CC. By then I should realize which side (humans or martians) really deserves my support. (Right now I think the martians are just badly misunderstood.)
Confirming for myself, Chris and Christine. I need to find out about Justine later :)
I'll get Christine to post when she gets back from Saskatoon, but she would like to run a game of Gloom later in the night.
I'll b in for invasion from outer space
Quote from: Bellis on June 09, 2013, 01:23:05 PM
I believe I am ready for the challenge of Robo Rally, so please sign me up. :excited
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Caution: This game has been know to induce cursing or at the very least , a hardy...(https://sask.games/proxy.php?request=http%3A%2F%2Fwww.addictinginfo.org%2Fwp-content%2Fuploads%2F2013%2F01%2Fhomer-simpson-doh.gif&hash=553af41cabee1582ee2bfefcd820ef2a2e615b12)
Please add this to the first post:
For 8:30
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Pax Porfiriana – Latin for "The Porfirian Peace" – refers to the 33-year reign of dictator Porfirio Díaz, who ruled Mexico with an iron hand until toppled by the 1910 Revolution. As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico, players compete to build business empires of ranches, mines, rails, troops, and banks while subverting opponents with bandidos, Indians, and lawsuits.
Pax Porfiriana is a card game that plays up to 5 players and takes about 2 hours to play (according to the rules; I've yet to try it). The game is fairly complex, so keep that in mind before signing up.
Put me down for robo rally. I'll bump the first formula d league race to next week!
Game: Gloom (with first 3 expansions)
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6:30
Teacher: Christine
2-7 players
play time: 1-1.5 hrs
Gloom
(From Atlas' Website)
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
Justine just confirmed that she will be there next week for Invasion
I'd like to join Gloom and Pax Porfiriana. Thanks!
Sign me up for gloom. Thanks :)
I am unfortunately out of town that week. Next time, definitely!
I will also bring Chocoly, as requested by Kim.
ill play Pax Porfiriana
Will be bringing the castles of burgundy at 6:30, 4 player game 90 min length for anyone interested.
Sign me up for Castle of Burgundy Please and thanks!
Oh man, throw me in for robo rally!
Can you sign me and David up for Castle of Burgundy Please ty
I'm new to all this but am going to pop by to check it out tonight... anything I need to know?!? Do I need to bring a game?
Thanks!
Deb
Quote from: Deb32 on June 18, 2013, 09:54:24 AM
I'm new to all this but am going to pop by to check it out tonight... anything I need to know?!? Do I need to bring a game?
Thanks!
Deb
Hello Deb. Just come on out and we will get you situated.
No need to bring a game unless you want to. See you tonight.
I feel like I've been shot in the back right before I inadvertently walked off a conveyor belt into a deep pit. I think that's a sign that I should be playing Robo Rally tonight. Sign me up.
At Prariecon (Brandon, MB) I played a live action version of Roborally. It totally took this game to the next level. Super fun complete with little light guns for lasers... haha
Michael
Game Night Recap
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Image by: Mikko Saari (msaari) on BoardGameGeek
ATTENDANCE: 35
GAMES PLAYED:Las Vegas, Roborally, Invasion from Outer Space, Castles of Burgundy, Gloom, Kill Doctor Lucky, Pandemic, Cartagena, Powerboats, Stone Age, Tichu, Anno 1503, Pax Porfriania, Chocoly, Small World, Get Bit, No Thanks.
ANNOUNCEMENTS: (1) Matt Robertson announced he had one ticket left for Beer Wolf. As one of the moderators / narrators for that upcoming event I was excited to hear the event was almost sold out. Going to be a lot of fun.
(2) Team registration for "24 Hours to Play With Your Food" will starting soon. Stay tuned for more information.
(3) Some new faces again! I counted at least 3 first-timers, but I suspect there was one or two more.
Be sure to check out the revised venue info page and FAQ
HERE (http://sask.games/index.php?topic=2043.0)
Also, if you have any thoughts or feedback about these events, send an email to
ChewsDayChallenge@SaskGames.com
Robo Rally was a blast! Definitely going to have to check it out again sometime. That one conveyer belt claimed so many innocent robo-souls. Oh, and poor twitch, he spent so much time spinning around in those double lasers, unable to avoid fate's cruel hand. ~sniff~
Tyler - you probably didn't know this.. but Richard Garfield originally pitched Roborally to Wizards of the Coast... he was declined and told to come up with a card based game.. He had already been tinkering with Magic before then... in the end he gave them Magic and then later they also produced Roborally. Sometimes life works in funny strange ways.
Michael
Quote from: Tempest on June 19, 2013, 04:26:45 PM
Robo Rally was a blast! Definitely going to have to check it out again sometime. That one conveyer belt claimed so many innocent robo-souls. Oh, and poor twitch, he spent so much time spinning around in those double lasers, unable to avoid fate's cruel hand. ~sniff~
Glad you enjoyed it. :)
I am going to try to bring this out every once in awhile to ChewsDay Challenge events. There is so much variety with the map boards and scenarios that it will be fun to explore the game.
Michael - I didn't know that, that's really interesting. Now if only I could get rich and powerful so I can produce some of my zany ideas... like... beef... stew. Huh.
Matt - sounds good. I need to redeem myself!