Quote from: Colin Dearborn on June 10, 2014, 08:56:52 PM
Going to run Pillars of the Earth.
It is a medium weight worker placement game that plays 4 in 90-120 minutes.
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1521633_md.jpg&hash=c24cf72220767359f701c28916bf96e54eb636fc) | Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock. This classic game of alien politics returns from the warp once more. In Cosmic Encounter, each player is the leader of an alien race. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. The offense draws from the destiny deck which contains colors, wilds and specials. He or she then takes the hyperspace gate and points at one planet in the system indicated by the drawn destiny card. The offense vs. the defenses ships are in the encounter and both sides are able to invite allies, play an encounter card as well as special cards to try and tip the encounter in their favor. The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory. |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic486219_md.jpg&hash=f88d01b6774c0b9e68b526179d5738d1b6d0d26f) | In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun. Galaxy Trucker is a tile laying game that plays out over two phases: building and flying. The goal is to have the most credits at the end of the game. You can earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase. |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic249264_md.jpg&hash=0574bc1e9061a4d82d63a74ba1974ad0bdfd2187) | Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that... In RoboRally player's each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order. The boards can be combined in several different ways to accomodate different player counts and races can be as long or as short as player's desire. |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1550240_md.jpg&hash=e04ac694c25bf3a1bbfcb54add87a457177c3cac) | Lost Legends is a fantasy card game by Mike Elliott that combines a streamlined Euro game design and card drafting with an interesting fantasy theme and battle mechanic. Players take on the role of heroes trying to assemble an arsenal of equipment in order to vanquish a series of monsters that they will encounter. The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may, if the conditions are right, evade a monster in front of you, and pass it to the hero next to you. But be aware if you do this you have to fight the monster you draw next! Players then select an equipment card drafted from a hand of cards, and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand, which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up. Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary? |
(https://s3.amazonaws.com/ksr/projects/444203/photo-main.jpg?1397808679) | A party game in which it is TOTALLY POSSIBLE to drop a boxcar full of rabid piranhas onto the King of France. LIKELY, even. In the world of our game, there exists a machine (the titular Machine of Death) that can issue people little cards: death predictions. Nobody knows just how it works, but it's always, always right. The GAME is about flinging SHARKS from CATAPULTS in order to kill imaginary people. It's basically a game of Mousetrap or a Road Runner cartoon, except that it's TOTALLY WITHIN THE RULES to create a QUICKSAND GENERATOR in a TREEHOUSE in order to DROWN someone. So if you can know, cryptically but with 100% accuracy, how a given person will one day die... And you're an assassin, and you want to make that day today... Then you have a puzzle to solve. Given a person who is slated to die by BANANA PEEL, but is currently in (let's say) a space station...how do you make it happen? Oh, and I forgot: all you have at your disposal is a tool, a liquid, and a piece of furniture. GO! Machine of Death: The Game of Creative Assassination. It's all about the execution. |
Quote from: Mike Friesen on June 16, 2014, 11:06:08 AM
I'll be in Regina this week but I won't have a car, does anyone feel like giving me a ride? I'm staying at the Harbor Inn on Louvaine.
QuoteShuttle: Service to/from airport and/or local destinations
Quote from: BrittaniBruder on June 17, 2014, 10:44:15 AM
And also if there's any seats for robo rally we could fill that too!
QuoteWe could up the amount of players for machine of death as I'm playing it in teams, and then just play 2 rounds instead of 3. (It's not really a game you play to win, but to just have silly fun) Just let me know.