(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic319702.jpg&hash=9819630c619de8cf193e00b72c6b1115094e60b9) | Moto Grand Prix is an exciting game for all ages with a fast, realistic, dice-based system for playing multi-lap races quickly. Moto Grand Prix's beautiful, accurate models can lean and wheelie, and the modular boards allow a wide range of realistic circuits. Although it takes just minutes to learn, experienced players and racing fans can add optional rules to crank up the realism even more. Experience the thrill of high-speed motorcycle racing with Moto Grand Prix! Race track tiles are 10cm wide and come in different length and shapes - straights and curves. |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic815592.jpg&hash=e89c01c6f2311fd1a91cb66f4105f0f4247dbf05) | Vinhos (Portuguese word for "wines") is a trading and economic game about wine making. Despite its small size, Portugal is one of the world's leading wine producers. Why not get to know the country around a table? Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game. The players, winemakers in Portugal, will develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points. The best wines are then sent to a wine fair in order to achieve fame and win awards. Awake your senses and have fun making and selling your own wine. |
Quote from: jobau2460 on November 12, 2013, 02:11:19 PM
I was planning on bringing Settlers of Catan, I have one other person interested in playing. If anyone else wants to learn how to play I could teach them as well. Six player expansion is also available depending on who all wants to play.
Quote from: Tempest on November 13, 2013, 01:07:07 PMQuote from: jobau2460 on November 12, 2013, 02:11:19 PM
I was planning on bringing Settlers of Catan, I have one other person interested in playing. If anyone else wants to learn how to play I could teach them as well. Six player expansion is also available depending on who all wants to play.
Would you like to schedule it for a certain time?
Quote from: jobau2460 on November 14, 2013, 09:45:00 PM
I would say 6:30pm. I have two people interested in playing now, plus me. I don't feel this needs to be a featured game seeing how common place it is.
Quote from: Tempest on November 15, 2013, 03:28:49 AM
Whatever you like, it doesn't take a lot of effort for me (or anyone else) to add it to the list of scheduled games. It's not really about making it a feature game, so much as it is giving people the option to sign up ahead of time. Essentially it gives you the advantage of knowing right at 6:30 you have enough people to go ahead and play. That being said, it's usually not too difficult to get people to fill out a game, so it's totally up to you. If you'd like to schedule it, I'll go ahead and add it to the list, if not, that's okay too, just let me know. :D
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1203186.jpg&hash=500e70a1d6d5f5a6209ea6fa98c24713071baec1) | In Africana, players travel through Africa, taking part in expeditions and trying to be the first to reach various destinations. With the money they earn, they can buy adventure cards that earn them precious antiques. Africana features the "Book of Adventures" game system from Schacht's Valdora in which players can acquire cards that are laid out like books, with players "turning the pages" to find the adventure cards they most want. The game board in Africana shows the continent divided in half at the equator, with the cities in the north half colored brown and the cities in the south white. Adventure cards with a brown border can be acquired only in the south and must be delivered to the north, while white-bordered adventure cards take the opposite route. Five expedition cards – each showing the starting and ending location and a reward for completing the expedition – are laid face-up on the game board. Each player has one researcher token that will travel around the board, and on a turn a player takes one of three possible actions: - Draw two travel cards. (A player can have no more than five travel cards in hand at turn's end.) - Buy one or more adventure cards, for five coins each. A player can flip one page in the book for free, with each additional flip costing one coin. (A player can have no more than three adventure cards to be fulfilled at turn's end.) - Move the researcher by paying travel cards that match the color of the space being traveled to. Each player has a joker in hand, which will be retained at the end of each turn. If a player moves onto the start space of an expedition, he can mark that expedition card with a marker; if he reaches the destination for an expedition he's on, he receives the reward depicted and claims the card, while anyone else on the expedition receives nothing. A new expedition card is then revealed. When a player reaches the destination shown on an adventure card, that player scores that card by placing it under his player mat. Some cards show helpers, which are represented by helper cards in a player's hand. These cards allow travel on the color shown on the card and return to the player's hand after use, but a player who employs many helps will lose points at the end of the game. Once the expedition cards run out, the game ends and players score for the expeditions they completed, sets of identical and different adventure cards, money in hand, and a few other things. The player with the most points wins! |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic979889.jpg&hash=71a39bc4db6cfba651802bfd1c9f6a9a39dabbfd) | "This world's not big enough for all of us, so it's time you step aside to make room for me." That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play. Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins. Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground. |
Quote from: Bellis on November 17, 2013, 08:58:39 PM
I registered for Firefly later in the evening, but I see I'm already too late for Africana as it's full. Tyler, please put me on an Africana waiting list for now.
Quote from: Tempest on November 18, 2013, 01:55:12 AMQuote from: Bellis on November 17, 2013, 08:58:39 PM
I registered for Firefly later in the evening, but I see I'm already too late for Africana as it's full. Tyler, please put me on an Africana waiting list for now.
I actually reserved a spot just for you Barry, since you requested it last week ;p From the description, we should be able to finish it before Firefly starts if you're so inclined :)