(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1355432_md.png&hash=e255979550a1ba7ae684c93e8cc1599ec93105a8) | Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game! To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm. Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)! |
Quote from: omegadirective on October 30, 2013, 05:56:50 AM
Hey Matt, Can you bring Mutant Meeples?
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic173153_md.jpg&hash=7eb3543ad17cf44e6af489283525180c618ea378) | The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. DCStyles will be teaching this game at 6:30pm. He will be using a special Canada map. |
Quote from: Matt Robertson on October 30, 2013, 04:05:07 PMQuote from: omegadirective on October 30, 2013, 05:56:50 AM
Hey Matt, Can you bring Mutant Meeples?
When can you be there?
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1723711_md.jpg&hash=c9a6abe4ac3cec72aadb5f07ba875016b7a83d94) | In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans' deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro's takeover of the country became a model for Leftist insurgency. Castro's Insurgency Following up on GMT Games' Andean Abyss about insurgency in modern Colombia, the next volume in the COIN Series, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro's "26 July Movement" must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista's Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive. |
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1286583_md.jpg&hash=908c07ee4388570d0761badc873d69040fe460d1) | A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game. |
Quote from: Rosencrantz on November 03, 2013, 02:27:24 PM
If you can sign myself and Tyson up for Takenoko, that would be great. I'm also going to bring another Antoine Bauza game, Tokaido. If anyone is interested we could play it after Takenoko. 7:30 . It plays up to 5 and is less than an hour to play.
Quote from: Tempest on November 03, 2013, 03:54:24 PMQuote from: Rosencrantz on November 03, 2013, 02:27:24 PM
If you can sign myself and Tyson up for Takenoko, that would be great. I'm also going to bring another Antoine Bauza game, Tokaido. If anyone is interested we could play it after Takenoko. 7:30 . It plays up to 5 and is less than an hour to play.
Got you and Tyson signed up for Takenoko... I can put Tokaido on the schedule as well if you like.
Quote from: Shrimpy228 on November 03, 2013, 06:07:20 PM
Where on the forum are we suiposes say if we plan on coming to game night?
(https://sask.games/proxy.php?request=http%3A%2F%2Fcf.geekdo-images.com%2Fimages%2Fpic1293719.jpg&hash=c9e6e213e525b26b79c2c2793ac725cbfaa3be97) | In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The action spaces allow a variety of actions which will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections which score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types. All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play. |
QuoteCan you move the start time to Power Grid back to 6:45pm? Just remembered I'm working dayshift tomorrow and won't make 6:30 in time with the icy roads.
Quote from: omegadirective on November 01, 2013, 06:49:43 AMQuote from: Matt Robertson on October 30, 2013, 04:05:07 PMQuote from: omegadirective on October 30, 2013, 05:56:50 AM
Hey Matt, Can you bring Mutant Meeples?
When can you be there?
Hi Matt, I will be there for 630. I would also like to play Power Grid, so I would like to play Mutant Meeples after that, if possible?